Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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Game Design

the game design of taskmaster

Game Design

figment: a mind full of incoherent video game design

Game Design

the subtle storytelling of the video game inside

Game Design

puzzle game design: are you creating impossible puzzles?

Game Design

an analysis of gender and roles of league of legends champions

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Storytelling in Games
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Theme Park Design
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Card and Board Games
  • Game Design

    diablo 3 and the importance of whimsydale

    / April 29, 2019

    I will always remember the day I discovered Whimsydale in Diablo 3.  It was my birthday, and I was playing as a necromancer.  I’d enjoyed Diablo 3 up until then, but finding Whimsydale was the moment that entrenched Diablo 3…

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  • Game Design,  Travel

    assassin’s creed’s virtual notre-dame proves the value of video games

    / April 22, 2019

    When the devastating fire ravaged the roof and toppled the spire of the Notre-Dame cathedral in Paris on the Monday of Holy Week (15th April 2019), I, like the rest of the world, was shocked and heartbroken.  Having visited Paris…

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  • Game Design

    riot games’ problematic culture for female players of league of legends

    / April 15, 2019

    In September 2018, I attended the North American League Championship Series summer finals in Oakland, CA.  Having just started playing League of Legends earlier that year and really enjoying it, I was so excited to watch professional players playing live…

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  • Travel

    goodbye, subpar mini golf, you were anything but

    / August 13, 2018

    It was an exceptionally cold afternoon on August 13th 2017, when I stepped into Subpar Mini Golf in Alameda, CA.  More than anything, it was an idea of something to do on a Sunday, with visitors in town.  Our group…

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  • Game Design

    puzzle game design: are you creating impossible puzzles?

    / August 30, 2017

    I have always liked puzzles.  There are few things that give me more satisfaction than putting my mind to a problem and solving it.  A good description connects this to our relationship with pain. People solve puzzles because they like…

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  • Game Design

    time is (micro) money: designing micro-transactions and waiting in games

    / August 16, 2017

    Last Wednesday, I spent about three hours at the local DMV waiting to renew my driver’s license.  During that time, I finished reading the book I had brought, had a lengthy conversation with my parents on the phone, and joked…

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  • Game Design

    designing lightning quick game loops for replayability in video games

    / August 2, 2017

    There’s a quote in showbiz, sometimes ascribed to P.T. Barnum, sometimes to Walt Disney: “Always leave them wanting more.” Whoever said this was probably not thinking about games, but about entertainment experiences as a whole.  The Barnum and Bailey Circus…

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  • Game Design,  Travel

    an afternoon at the musée mécanique, san francisco’s retro arcade

    / July 19, 2017

    Back in 2015, I wrote an article about arcades becoming archaic, based on thoughts on a visit to Dave and Buster’s. I thought it was time to revisit, or perhaps reimagine the topic, with thoughts on a recent visit to…

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  • Game Design

    safeway monopoly and game design for collectors

    / July 5, 2017

    From February to April this year, Safeway ran its Monopoly promotion.  I had to do the shopping for a couple of big events, so at the cash register after some large purchases I was given stacks of Safeway Monopoly tickets,…

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