diablo 3 and the importance of whimsydale
I will always remember the day I discovered Whimsydale in Diablo 3. It was my birthday, and I was playing as a necromancer. I’d enjoyed Diablo 3 up until then, but finding Whimsydale was the moment that entrenched Diablo 3…
assassin’s creed’s virtual notre-dame proves the value of video games
When the devastating fire ravaged the roof and toppled the spire of the Notre-Dame cathedral in Paris on the Monday of Holy Week (15th April 2019), I, like the rest of the world, was shocked and heartbroken. Having visited Paris…
riot games’ problematic culture for female players of league of legends
In September 2018, I attended the North American League Championship Series summer finals in Oakland, CA. Having just started playing League of Legends earlier that year and really enjoying it, I was so excited to watch professional players playing live…
goodbye, subpar mini golf, you were anything but
It was an exceptionally cold afternoon on August 13th 2017, when I stepped into Subpar Mini Golf in Alameda, CA. More than anything, it was an idea of something to do on a Sunday, with visitors in town. Our group…
puzzle game design: are you creating impossible puzzles?
I have always liked puzzles. There are few things that give me more satisfaction than putting my mind to a problem and solving it. A good description connects this to our relationship with pain. People solve puzzles because they like…
time is (micro) money: designing micro-transactions and waiting in games
Last Wednesday, I spent about three hours at the local DMV waiting to renew my driver’s license. During that time, I finished reading the book I had brought, had a lengthy conversation with my parents on the phone, and joked…
designing lightning quick game loops for replayability in video games
There’s a quote in showbiz, sometimes ascribed to P.T. Barnum, sometimes to Walt Disney: “Always leave them wanting more.” Whoever said this was probably not thinking about games, but about entertainment experiences as a whole. The Barnum and Bailey Circus…
an afternoon at the musée mécanique, san francisco’s retro arcade
Back in 2015, I wrote an article about arcades becoming archaic, based on thoughts on a visit to Dave and Buster’s. I thought it was time to revisit, or perhaps reimagine the topic, with thoughts on a recent visit to…
safeway monopoly and game design for collectors
From February to April this year, Safeway ran its Monopoly promotion. I had to do the shopping for a couple of big events, so at the cash register after some large purchases I was given stacks of Safeway Monopoly tickets,…