Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

Alt Sidebar
Random Article
Search
  • blog
  • game design
  • travel
  • blog
  • game design
  • travel
  • about
  • contact
  • privacy
board and card games culture current events game art game development hearthstone indie games location based entertainment mobile games multiplayer psychology puzzle games social games storytelling travel destinations video games
Game Design

scare tactics: game design of fear in dead by daylight

Game Design, Travel

super nintendo world and the interactive theme park pipe dream

Game Design

puzzle game design: are you creating impossible puzzles?

Game Design

the joy of watching untitled goose game: review

Game Design, Travel

disney genie plus app and the game design of fastpass

Link 1
Storytelling in Games
Link 2
Theme Park Design
Link 3
Card and Board Games
  • Game Design

    real video games for readers of tomorrow, and tomorrow, and tomorrow by gabrielle zevin

    / May 29, 2023

    Gabrielle Zevin’s novel Tomorrow, and Tomorrow, and Tomorrow follows three young game designers as they start a video game company.  The book refers to several real-world games, in particular retro favourites like Super Mario Bros. and Donkey Kong, which a…

    Continue Reading
  • Game Design

    diablo 4 does not need full character customisation

    / April 24, 2023

    One of the most highly anticipated features of Diablo 4, due in June 2023, is the character customisation that the newest Diablo game promises.  While creating and identifying with characters is important in video games, I don’t think an in-depth…

    Continue Reading
  • Game Design

    arcane season 1 easter eggs from league of legends

    / March 6, 2023

    Nobody could have predicted that an animated Netflix series based on League of Legends characters would have worked.  But in 2021, Arcane, the nine-part action adventure series, defied expectations and became a runaway success.  As of writing, the series holds…

    Continue Reading
  • Game Design

    what root and other board games gain and lose in digital format

    / January 23, 2023

    Modern board games suffer from the difficulty of onboarding new players.  More often than not, players rely on one patient friend who has either played the game before or read all the rules prior to the gaming session. As the…

    Continue Reading
  • Game Design

    the gender and roles of overwatch heroes

    / January 9, 2023

    In this post, I’m tackling the gender and role distribution amongst the heroes of Blizzard’s first-person shooter game Overwatch. In a Reddit post from 2017, a then-Comparative Cultural Studies student addressed the question “Why are there so many female Mercy…

    Continue Reading
  • Game Design

    the power of wildermyth’s modular storytelling in game design

    / December 26, 2022

    Every once in a while, a game comes along that changes the way we think about interactive storytelling.  Undoubtedly, Wildermyth has this star quality.  The tactical RPG uses procedural generation to author stories in a unique way, chaining up series…

    Continue Reading
  • Game Design

    justice for player two: balancing couch co-op in video games

    / December 12, 2022

    The Lego video games are some of my favourite couch co-op experiences.  As a franchise, they have a strong awareness of what they are: pure, wholesome, family fun, and they don’t try to be anything else.  In particular, I enjoy…

    Continue Reading
  • Game Design

    listening to the voice of elohim in the talos principle

    / November 28, 2022

    When I played The Talos Principle, the puzzle game by Croteam released in 2014, it brought to mind other great puzzle games.  Though it can get lost in the shuffle between the legacy of Myst (1993) and the star power…

    Continue Reading
  • Game Design

    journal 29 review: a tedious, incomplete puzzle book

    / November 14, 2022

    The biggest puzzle I’ve encountered with Journal 29 is why this book exists at all. This has little to do with the quality of puzzles, which cover the same range of any typical puzzle book, from obvious to unfathomable.  It’s…

    Continue Reading
Load More
© 2023 cjleo.com
Back to top