Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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Game Design

an analysis of gender and roles of league of legends champions

Game Design

the subtle storytelling of the video game inside

Game Design

figment: a mind full of incoherent video game design

Game Design

puzzle game design: are you creating impossible puzzles?

Game Design

the game design of taskmaster

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Storytelling in Games
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Theme Park Design
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Card and Board Games
  • Game Design

    new plague inc. cure mode where you stop pandemics in response to covid-19

    / March 31, 2020

    If there’s one game that has made headlines in the current COVID-19 crisis, it’s Plague Inc.  The 2012 mobile game saw a tenfold surge in players as early as January, with more than a 100k downloads in 30 days1.  As…

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  • Game Design

    why i’m playing zelda: breath of the wild during the covid-19 pandemic

    / March 25, 2020

    I’ve wanted to write about The Legend of Zelda: Breath of the Wild for a long time, because of the profound impact it had on my life and the lightbulbs it lit up in my game design brain.  In fact,…

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  • Game Design,  Travel

    visiting trickeye museum seoul: directions, tips, and review

    / February 25, 2020

    Styled as the “world’s first AR museum”, Trickeye Museum Seoul is more a gallery of rather odd larger-than-life paintings styled for optical illusions in which the guest can take a photo as part of the scene.  Even the “AR” label…

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  • Game Design

    hogwarts mystery duels: rock-paper-scissors combat design

    / January 28, 2020

    Make no mistake, there’s a lot I don’t like about the mobile game Harry Potter: Hogwarts Mystery.  Released in 2018 as the first game under the Warner Bros. Interactive label Portkey Games, it was widely panned for its micro-transaction-heavy gameplay1,…

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  • Game Design,  Travel

    visiting riot games’ lol park esports stadium in seoul

    / January 20, 2020

    I played a lot of League of Legends last year, so it was a happy accident that I found myself at LoL Park, Riot Games’ esports stadium, during my recent travels in Seoul.  Seriously, I saw a logo on the…

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  • Travel

    “snow white’s scary adventures” ride changes its storytelling forever

    / January 13, 2020

    “Snow White’s Scary Adventures” is one of those rides that I remember going on as a small child on my very first trip to Disneyland.  It’s by all measures a classic.  In fact, “Snow White’s Scary Adventures” is one of…

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  • Game Design,  Travel

    dissecting and designing dark escape rooms

    / January 7, 2020

    There’s a specific group of friends I enjoy going to escape rooms with.  I’ve got my puzzle enthusiasts, those who love Sudokus or a challenging level of Baba Is You.  There are one or two who fancy themselves detectives and…

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  • Game Design

    axe throwing, game design and zombies

    / October 11, 2019

    It’s October, the spookiest month of the year, so I wanted to write about throwing axes.  The truth is, I’ve wanted to write about throwing axes for a while now.  I went axe throwing with some co-workers earlier this year,…

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  • Game Design

    on wizards unite and games as fantasy fulfillment

    / September 6, 2019

    When I started playing Harry Potter: Wizards Unite in June, I knew I would have a lot to say about it.  I wasn’t wrong.  My list of critiques for this game grew as I played it constantly for the next…

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