Game Design Blog — Cheryl-Jean Leo

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Game Design, Travel

common mistakes to avoid when designing escape rooms

Game Design

the subtle storytelling of the video game inside

Game Design

puzzle game design: are you creating impossible puzzles?

Game Design

an analysis of gender and roles of league of legends champions

Game Design

the game design of taskmaster

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Storytelling in Games
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Card and Board Games
  • Game Design

    how baba is you puts the spirit of play into puzzle games

    / June 1, 2020

    I find puzzles a lot of fun, and I enjoy games very much.  However, putting those two together is more complicated than it sounds.  You see, while “puzzle games” is a common category in any gaming catalog, it is not…

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  • Game Design

    why we don’t play “rock, paper, scissors, lizard, spock”

    / May 25, 2020

    If you’ve seen The Big Bang Theory, you’ve heard of a game called “Rock, Paper, Scissors, Lizard, Spock”.  The TV show popularised Sam Kass and Karen Bryla’s expanded version of “Rock, Paper, Scissors”, which included two more hand gestures, “Lizard” and…

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  • Game Design

    legends of runeterra review: player agency in card games

    / May 18, 2020

    Riot Games’ new collectible card game Legends of Runeterra is, in a word, frustrating. This is a game with high production value – polished graphics, animations and sound design as expected from the creators of League of Legends.  And yet,…

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  • Travel

    storytelling of disney’s pirates of the caribbean ride… and the redhead (part 2)

    / May 11, 2020

    In every Disney ride, there is a strong thread of storytelling running through the entire experience.  After all, Disney is a company built on story, stemming from its roots in the film and animation industries.  Its theme parks are best…

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  • Travel

    the history and design of disney’s pirates of the caribbean ride (part 1)

    / May 4, 2020

    Pirates of the Caribbean has long been one of the most beloved rides at the Disney theme parks.  It was the last ride personally overseen by Walt Disney, though it did not open in Disneyland until 1967, three months after…

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  • Game Design

    kind words game review: a rare haven of companionship

    / April 27, 2020

    Online games have long been notorious for toxicity amongst players.  A 2019 study said that 74% of US gamers have experienced harassment in online multiplayer games, with offensive names and trolling or griefing topping the list of incidents1. As an…

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  • Game Design

    hero power creep in hearthstone’s new demon hunter class (part 2)

    / April 20, 2020

    Last time, I talked about the game design challenges of releasing the first new class to the online card game Hearthstone.  As a refresher, the Demon Hunter class was so powerful, and therefore problematic, that Hearthstone developers nerfed several new…

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  • Game Design

    the rapid rise and fall of hearthstone’s new demon hunter class (part 1)

    / April 13, 2020

    Let’s face it, Hearthstone’s new Demon Hunter class was always going to be trouble. In its biggest update since Hearthstone’s release in 2014, the popular online card game added the first new class ever to its roster of playable heroes…

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  • Game Design

    3 time zones, 1 board game: gaming together in a time of social distancing

    / April 6, 2020

    My first thought about playing a board game online was that it was never going to work. Nowadays, getting a group of friends together is almost impossible without weeks of notice, and even then, at least one person is bound…

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