Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design,  Travel

    best travel video games for explorers, adventurers and experts

    November 30, 2020 /

    2020 has been a year of lockdowns, quarantines and social distancing.  For travel enthusiasts, or even those of us who were looking forward to a drive away for the weekend or a trip home for the holidays, it’s been difficult. …

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  • Game Design

    scare tactics: game design of fear in dead by daylight

    October 22, 2020 /

    October has rolled around, which means Halloween and all the associated spooky celebrations.  And since I’ve not been able to partake in many of my favourite Halloween activities, like pumpkin picking and costume making, I’ve kept up with the gaming…

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  • Game Design

    recipe for horror: asymmetric multiplayer and slasher video games

    October 13, 2020 /

    Since it’s spooky season, I thought I’d write a post on a game mode that is the perfect match for horror video games.  I’m talking about asymmetric multiplayer, in which different players play and experience the game in a different…

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  • Game Design

    is harry potter’s world big enough for open-world hogwarts legacy?

    September 23, 2020 /

    As a long-time Harry Potter fan, I was excited by the announcement of the first open-world video game set in the Harry Potter universe.  When Hogwarts Legacy was announced last week at the PlayStation 5 showcase event (16th September 2020),…

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  • Game Design

    batman’s helping hand: indirect control in arkham asylum

    September 15, 2020 /

    It’s been eleven years since Batman: Arkham Asylum was released.  Yet, with my recent playthrough during lockdown, the definitive Batman video game still remains peerless in my mind.  It’s actually more impressive, all these years later, that a 2009 game…

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  • Game Design

    gotham knights’ 4 playable bat-family characters: hopes and fears

    August 28, 2020 /

    One of my latest lockdown activities has been playing the eleven-year-old video game that put Batman games on the map, Arkham Asylum. That nostalgia, combined with my love of Batman, games and comics, had me on the edge of my…

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  • Game Design

    antichamber review: flipping the script on learning in video games

    July 6, 2020 /

    Over the past few days, I’ve spent many hours wandering the corridors and exploring the rooms of Antichamber, the 2013 puzzle platformer game by Alexander Bruce.  It’s a mind-bending experience packed with tons of intriguing puzzles, and aside from some…

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  • Travel

    storytelling of disney’s pirates of the caribbean ride… and the redhead (part 2)

    May 11, 2020 /

    In every Disney ride, there is a strong thread of storytelling running through the entire experience.  After all, Disney is a company built on story, stemming from its roots in the film and animation industries.  Its theme parks are best…

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  • Travel

    the history and design of disney’s pirates of the caribbean ride (part 1)

    May 4, 2020 /

    Pirates of the Caribbean has long been one of the most beloved rides at the Disney theme parks.  It was the last ride personally overseen by Walt Disney, though it did not open in Disneyland until 1967, three months after…

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