Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design,  Travel

    the attraction escape room is palace games’ storytelling gem: review

    January 24, 2022 /

    Palace Games’ new escape room, The Attraction, was a long time coming.  When I booked it back in early 2020, I had no idea that a pandemic would postpone our date almost two years.  But nonetheless, masked and equipped with…

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  • Game Design

    don’t starve together, with a little help from my friends

    December 13, 2021 /

    I was introduced to the ominous ink-drawing world of Klei Entertainment’s Don’t Starve by two bona fide experts, who invited me into a custom server of Don’t Starve Together one lazy winter afternoon.  Between them, my friends had more than 2,000 hours of…

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  • Game Design

    the joy of watching untitled goose game: review

    July 12, 2021 /

    I’ve been going through a slump lately.  So, when looking for a game to play (and later on which to do a game design review): something light, not too serious, without too much commitment, my gaze settled on the 2019…

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  • Game Design

    the problem with cards against humanity

    June 22, 2020 /

    Cards Against Humanity is a social card game that was released in 2011, and became very popular as a staple party game.  This is how the game developers describe it on their website: Basically, the person who asks the question…

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  • Game Design

    3 time zones, 1 board game: gaming together in a time of social distancing

    April 6, 2020 /

    My first thought about playing a board game online was that it was never going to work. Nowadays, getting a group of friends together is almost impossible without weeks of notice, and even then, at least one person is bound…

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  • Game Design,  Travel

    visiting riot games’ lol park esports stadium in seoul

    January 20, 2020 /

    I played a lot of League of Legends last year, so it was a happy accident that I found myself at LoL Park, Riot Games’ esports stadium, during my recent travels in Seoul.  Seriously, I saw a logo on the…

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  • Game Design,  Travel

    dissecting and designing dark escape rooms

    January 7, 2020 /

    There’s a specific group of friends I enjoy going to escape rooms with.  I’ve got my puzzle enthusiasts, those who love Sudokus or a challenging level of Baba Is You.  There are one or two who fancy themselves detectives and…

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  • Game Design

    worlds adrift review: struggles of the skyship mmo

    June 10, 2019 /

    On May 29th, Bossa Studios announced that it would be shutting down Worlds Adrift, the sandbox MMO where you build and pilot your own skyship through a sky of player-created islands.  The game, which has been in early access on…

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  • Game Design

    3 multiplayer game design techniques for human interaction

    June 7, 2017 /

    The standard for fun multiplayer games was set long before anything digital existed.  Playing cards around a table, shooting pool at a bar, or enjoying a board game night with friends are social activities that effectively use multiplayer design in…

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