Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design,  Travel

    toy story midway mania and carnival games: fun to play vs. fun to watch

    May 13, 2019 /

    Front of mind for most game designers is making games fun to play.  But there’s another side to games, too.  Especially with Twitch and online streaming, it’s more and more important that games are also fun to watch. But making…

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  • Travel

    goodbye, subpar mini golf, you were anything but

    August 13, 2018 /

    It was an exceptionally cold afternoon on August 13th 2017, when I stepped into Subpar Mini Golf in Alameda, CA.  More than anything, it was an idea of something to do on a Sunday, with visitors in town.  Our group…

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  • Game Design,  Travel

    an afternoon at the musée mécanique, san francisco’s retro arcade

    July 19, 2017 /

    Back in 2015, I wrote an article about arcades becoming archaic, based on thoughts on a visit to Dave and Buster’s. I thought it was time to revisit, or perhaps reimagine the topic, with thoughts on a recent visit to…

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  • Game Design,  Travel

    escape room design: story first, puzzles second

    June 21, 2017 /

    Because escape rooms have their roots in games, I think an all-too-common design problem is the focus on creating really great puzzles. While clever, interesting and unique puzzles do add to the player experience, they are not the most interesting…

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  • Game Design,  Travel

    a rhapsody for disneyquest

    May 24, 2017 /

    There is a nondescript blue block of a building in a corner of the newly-reimagined Disney Springs at Walt Disney World Resort. This unremarkable structure contains five floors of arcade games, virtual reality experiences and interactive exhibits. The place is…

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  • Game Design

    the game design of rock climbing

    April 12, 2017 /

    Lately, I’ve gotten into rock climbing, and it has quickly become one of my favourite pastimes. While climbing is a great workout and a fun social activity, it is the design of rock climbing in gyms that separates it from…

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  • Game Design,  Travel

    virtual reality is a platform for art and museums

    March 1, 2017 /

    Before Saturday, the last time I visited a museum was eight months ago. It was the Metropolitan Museum of Art in New York during a brief visit. Although I live in a city with state-of-the-art public museums, I never seem…

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  • Travel

    frustration at marvel avengers station: interactive exhibit review

    November 30, 2016 /

    Marvel Avengers Station, stylised “S.T.A.T.I.O.N.”, an interactive exhibit showcasing the Avengers from the Marvel Cinematic Universe, seemed right up my alley. The tagline for the experience, from the Las Vegas exhibit at Treasure Island, reads: Marvel Avengers S.T.A.T.I.O.N. (Scientific Training…

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  • Game Design

    cmu carnival “game night” booths

    April 21, 2016 /

    CMU’s annual spring carnival is a big deal, so when we found out the theme for the booths this year was “Game Night”, Julian, Amy and I decided to go check them out and pass judgment.  The booths ranged in…

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