Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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Game Design

an analysis of gender and roles of league of legends champions

Game Design, Travel

common mistakes to avoid when designing escape rooms

Game Design

figment: a mind full of incoherent video game design

Game Design

the game design of taskmaster

Game Design

the subtle storytelling of the video game inside

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Card and Board Games
  • Game Design

    figment: a mind full of incoherent video game design

    / January 10, 2022

    For a game that’s set inside a human mind, Figment doesn’t make a lot of sense.  Released in 2017 by Bedtime Digital Games, Figment is a single-player action-adventure game including platforming, puzzles, and boss battles where the boss sings an elaborately…

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  • Game Design

    don’t starve together, with a little help from my friends

    / December 13, 2021

    I was introduced to the ominous ink-drawing world of Klei Entertainment’s Don’t Starve by two bona fide experts, who invited me into a custom server of Don’t Starve Together one lazy winter afternoon.  Between them, my friends had more than 2,000 hours of…

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  • Game Design,  Travel

    disney star wars: galactic starcruiser hotel’s biggest design challenges

    / November 8, 2021

    Marketed as “a 2-night, immersive adventure”, Disney’s Star Wars: Galactic Starcruiser hotel is set to open in Spring 2022.  This project, first announced way back in summer 20171, will welcome guests on board a spaceship called the Halcyon.  There, guests…

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  • Game Design

    trial and death in the video game limbo

    / October 11, 2021

    In celebration of spooky season, I usually write about my favourite spooky games.  In the past, I’ve written about the game design of fear in Dead by Daylight and the fun of playing Phasmophobia with friends. This year, I’ve decided…

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  • Game Design,  Travel

    disney genie plus app and the game design of fastpass

    / September 7, 2021

    FastPass has been an integral part of my experience visiting the Disney theme parks.  Introduced in 1999, the system was initially designed as a virtual queue.  At popular rides, FastPass kiosks printed a limited number of tickets for time slots…

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  • Game Design,  Travel

    80 days game review: reinventing travelling around the world

    / August 9, 2021

    When I first started looking for games about travel, I was trying find a way to replicate a feeling that we’ve all been missing out on this past year.  In a previous post, I wrote about some of the games…

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  • Game Design

    the joy of watching untitled goose game: review

    / July 12, 2021

    I’ve been going through a slump lately.  So, when looking for a game to play (and later on which to do a game design review): something light, not too serious, without too much commitment, my gaze settled on the 2019…

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  • Game Design

    narrative design: storytelling methods in video games

    / June 14, 2021

    Narrative design for video games has steadily become a profession and field of study within game design.  In this post, I will give an overview of several narrative structures commonly used in video games.  These frameworks aren’t mutually exclusive and…

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  • Game Design

    scavenger hunt: a storytelling technique for video games

    / May 10, 2021

    If you’ve studied narrative design for games, you’re probably familiar with many different frameworks for interactive storytelling.  Narrative design has grown into its own field within game design, with books, courses and experts on the topic. In The Art of Game…

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