Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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Game Design

the subtle storytelling of the video game inside

Game Design

figment: a mind full of incoherent video game design

Game Design, Travel

common mistakes to avoid when designing escape rooms

Game Design

puzzle game design: are you creating impossible puzzles?

Game Design

an analysis of gender and roles of league of legends champions

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Storytelling in Games
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Theme Park Design
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Card and Board Games
  • Game Design

    league of legends challenges: a flawed achievement system

    / July 11, 2022

    In May 2022, Riot Games released a new achievement system for League of Legends.  “Challenges” launched with over 300 goals.  Each of these challenges has multiple tiers that level up from Iron to Master. Frankly, League of Legends has needed an…

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  • Game Design

    hearthstone duels is its best designed game mode, with the least support

    / June 27, 2022

    Duels was the Hearthstone mode we all knew was coming.  Its format was the most logical next step for a collectible card game whose number of cards and mechanics were growing at an unsustainable rate. Personally, I think Duels is…

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  • Game Design,  Travel

    best of palace games escape rooms: houdini, roosevelt or edison?

    / June 13, 2022

    Over the years, I’ve been lucky enough to have played all of Palace Games’ in-person escape rooms.  Located at the Palace of Fine Arts in San Francisco, Palace Games offers the trio of The Great Houdini Escape Room, The Roosevelt…

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  • Game Design

    all league of legends challenges and titles, and how to earn them

    / May 30, 2022

    League of Legends released its achievement system, Challenges, earlier this month.  However, the challenges aren’t very well-organised and the system is rather complex. Titles that can be displayed under your name were also released, but it’s difficult to find out what…

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  • Game Design

    raft is a video game about raft-building, not survival

    / May 9, 2022

    Raft is a raft-building game first, and a survival game second. The open world video game was developed by Redbeet Interactive, and published by Axolot Games.  It was released on Steam as an early access title in May 2018, and…

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  • Game Design

    hearthstone battlegrounds: a card-based auto battler experiment in game design

    / April 25, 2022

    2019.  The year before the COVID-19 pandemic shut down the world.  In games, this was the year of the auto battler.  Dota’s Auto Chess mod debuted in January, becoming a resounding success.  By June, Riot had jumped on the trend,…

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  • Game Design

    arcane’s silco is not league of legends champion material

    / April 11, 2022

    The success of the League of Legends animated series Arcane has a lot to do with its characters.  Namely, villain-turned-father-figure Silco became a standout favourite of the series. For Riot, one might imagine that this television property would serve as a goldmine for…

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  • Game Design

    comparing hearthstone’s game modes: battlegrounds, duels and mercenaries

    / March 28, 2022

    Hearthstone has evolved significantly over the past two years.  In 2020, the introduction of its first new class, Demon Hunter, and the initially contested new rewards track have been two of the largest changes the game has seen so far.…

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  • Game Design

    wingspan game review: the best cards match strategy mechanics to real birds

    / March 14, 2022

    If there’s one game that’s captured my imagination — and my time — recently, it’s Wingspan.  I’ve played dozens of rounds of the bird-themed board game, against friends and against the AI on Steam. Wingspan is about collecting bird cards…

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