Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

Alt Sidebar
Random Article
Search
  • blog
  • game design
  • travel
  • blog
  • game design
  • travel
  • about
  • contact
  • privacy
board and card games culture current events game art game development hearthstone indie games location based entertainment mobile games multiplayer psychology puzzle games social games storytelling travel destinations video games
  • Game Design,  Travel

    building a game about the berlin wall

    May 20, 2019 /

    When I visited Berlin, I was struck by how profoundly the city impacted me in the 2-3 days I was there.  Wandering around on foot from the Brandenburg Gate to Checkpoint Charlie to the Reichstag Building, I was surrounded by…

    Continue Reading
  • Game Design,  Travel

    toy story midway mania and carnival games: fun to play vs. fun to watch

    May 13, 2019 /

    Front of mind for most game designers is making games fun to play.  But there’s another side to games, too.  Especially with Twitch and online streaming, it’s more and more important that games are also fun to watch. But making…

    Continue Reading
  • Game Design

    diablo 3 and the importance of whimsydale

    April 29, 2019 /

    I will always remember the day I discovered Whimsydale in Diablo 3.  It was my birthday, and I was playing as a necromancer.  I’d enjoyed Diablo 3 up until then, but finding Whimsydale was the moment that entrenched Diablo 3…

    Continue Reading
  • Game Design,  Travel

    assassin’s creed’s virtual notre-dame proves the value of video games

    April 22, 2019 /

    When the devastating fire ravaged the roof and toppled the spire of the Notre-Dame cathedral in Paris on the Monday of Holy Week (15th April 2019), I, like the rest of the world, was shocked and heartbroken.  Having visited Paris…

    Continue Reading
  • Game Design

    riot games’ problematic culture for female players of league of legends

    April 15, 2019 /

    In September 2018, I attended the North American League Championship Series summer finals in Oakland, CA.  Having just started playing League of Legends earlier that year and really enjoying it, I was so excited to watch professional players playing live…

    Continue Reading
  • Game Design

    puzzle game design: are you creating impossible puzzles?

    August 30, 2017 /

    I have always liked puzzles.  There are few things that give me more satisfaction than putting my mind to a problem and solving it.  A good description connects this to our relationship with pain. People solve puzzles because they like…

    Continue Reading
  • Game Design

    time is (micro) money: designing micro-transactions and waiting in games

    August 16, 2017 /

    Last Wednesday, I spent about three hours at the local DMV waiting to renew my driver’s license.  During that time, I finished reading the book I had brought, had a lengthy conversation with my parents on the phone, and joked…

    Continue Reading
  • Game Design

    designing lightning quick game loops for replayability in video games

    August 2, 2017 /

    There’s a quote in showbiz, sometimes ascribed to P.T. Barnum, sometimes to Walt Disney: “Always leave them wanting more.” Whoever said this was probably not thinking about games, but about entertainment experiences as a whole.  The Barnum and Bailey Circus…

    Continue Reading
  • Game Design

    3 multiplayer game design techniques for human interaction

    June 7, 2017 /

    The standard for fun multiplayer games was set long before anything digital existed.  Playing cards around a table, shooting pool at a bar, or enjoying a board game night with friends are social activities that effectively use multiplayer design in…

    Continue Reading
Load More
© 2025 cjleo.com
Back to top