Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

Alt Sidebar
Random Article
Search
  • blog
  • game design
  • travel
  • blog
  • game design
  • travel
  • about
  • contact
  • privacy
board and card games culture current events game art game development hearthstone indie games location based entertainment mobile games multiplayer psychology puzzle games social games storytelling travel destinations video games
  • Game Design

    the game design of taskmaster: meaningful choices

    September 20, 2024 /

    In my previous post in The Game Design of Taskmaster series, I wrote about the probability of two contestants making the same choice.  This post will take a step back and focus on the concept of meaningful choices. A game…

    Continue Reading
  • Game Design

    the game design of taskmaster: indirect control

    September 3, 2024 /

    Indirect control is one of my favourite topics in game design, and it’s no surprise that it can be found in the tasks in the television game show Taskmaster.  But, first, what is indirect control? Game designer Jesse Schell describes…

    Continue Reading
  • Game Design

    the game design of taskmaster: fun to watch vs. fun to play

    August 22, 2024 /

    Let’s start with this statement: Taskmaster is not a game.  It is a comedy panel television show, with a format that lends itself to incorporating game elements in the form of tasks. This means that the audience for Taskmaster is…

    Continue Reading
  • Game Design

    the gender and roles of overwatch heroes

    January 9, 2023 /

    In this post, I’m tackling the gender and role distribution amongst the heroes of Blizzard’s first-person shooter game Overwatch. In a Reddit post from 2017, a then-Comparative Cultural Studies student addressed the question “Why are there so many female Mercy…

    Continue Reading
  • Game Design

    listening to the voice of elohim in the talos principle

    November 28, 2022 /

    When I played The Talos Principle, the puzzle game by Croteam released in 2014, it brought to mind other great puzzle games.  Though it can get lost in the shuffle between the legacy of Myst (1993) and the star power…

    Continue Reading
  • Game Design

    inventing new player types outside the bartle taxonomy’s four

    August 22, 2022 /

    In 1996, co-creator of the first Multi-User Dungeon game (MUD) Richard Bartle published his theory of four player types.  With his theory outlining the motivations of and interactions between achievers, explorers, killers and socialisers1, Bartle set a standard for the…

    Continue Reading
  • Game Design

    beyond bartle’s taxonomy: discover your game’s player types

    August 8, 2022 /

    Bartle’s Taxonomy of Player Types, or Player Type Theory1, is inescapable when learning about game design.  Since Richard Bartle put down in writing the four player types he found in Multi-User Dungeon games (MUDs) in 1996, the theory has become…

    Continue Reading
  • Game Design

    league of legends challenges: a flawed achievement system

    July 11, 2022 /

    In May 2022, Riot Games released a new achievement system for League of Legends.  “Challenges” launched with over 300 goals.  Each of these challenges has multiple tiers that level up from Iron to Master. Frankly, League of Legends has needed an…

    Continue Reading
  • Game Design

    raft is a video game about raft-building, not survival

    May 9, 2022 /

    Raft is a raft-building game first, and a survival game second. The open world video game was developed by Redbeet Interactive, and published by Axolot Games.  It was released on Steam as an early access title in May 2018, and…

    Continue Reading
Load More
© 2025 cjleo.com
Back to top