Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    figment: a mind full of incoherent video game design

    January 10, 2022 /

    For a game that’s set inside a human mind, Figment doesn’t make a lot of sense.  Released in 2017 by Bedtime Digital Games, Figment is a single-player action-adventure game including platforming, puzzles, and boss battles where the boss sings an elaborately…

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  • Game Design

    don’t starve together, with a little help from my friends

    December 13, 2021 /

    I was introduced to the ominous ink-drawing world of Klei Entertainment’s Don’t Starve by two bona fide experts, who invited me into a custom server of Don’t Starve Together one lazy winter afternoon.  Between them, my friends had more than 2,000 hours of…

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  • Game Design

    trial and death in the video game limbo

    October 11, 2021 /

    In celebration of spooky season, I usually write about my favourite spooky games.  In the past, I’ve written about the game design of fear in Dead by Daylight and the fun of playing Phasmophobia with friends. This year, I’ve decided…

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  • Game Design,  Travel

    80 days game review: reinventing travelling around the world

    August 9, 2021 /

    When I first started looking for games about travel, I was trying find a way to replicate a feeling that we’ve all been missing out on this past year.  In a previous post, I wrote about some of the games…

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  • Game Design

    the joy of watching untitled goose game: review

    July 12, 2021 /

    I’ve been going through a slump lately.  So, when looking for a game to play (and later on which to do a game design review): something light, not too serious, without too much commitment, my gaze settled on the 2019…

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  • Game Design

    narrative design: storytelling methods in video games

    June 14, 2021 /

    Narrative design for video games has steadily become a profession and field of study within game design.  In this post, I will give an overview of several narrative structures commonly used in video games.  These frameworks aren’t mutually exclusive and…

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  • Game Design

    scavenger hunt: a storytelling technique for video games

    May 10, 2021 /

    If you’ve studied narrative design for games, you’re probably familiar with many different frameworks for interactive storytelling.  Narrative design has grown into its own field within game design, with books, courses and experts on the topic. In The Art of Game…

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  • Game Design

    phasmophobia review: a ghost game about shared scares

    October 29, 2020 /

    Despite being in early access, the indie VR/PC psychological horror game Phasmophobia (Kinetic Games) has become the it-game of the 2020 Halloween season.  The 4-player co-op psychological horror game has you tracking down and identifying ghosts like a modern-day Scooby-Doo…

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  • Game Design

    scare tactics: game design of fear in dead by daylight

    October 22, 2020 /

    October has rolled around, which means Halloween and all the associated spooky celebrations.  And since I’ve not been able to partake in many of my favourite Halloween activities, like pumpkin picking and costume making, I’ve kept up with the gaming…

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