Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    axe throwing, game design and zombies

    October 11, 2019 /

    It’s October, the spookiest month of the year, so I wanted to write about throwing axes.  The truth is, I’ve wanted to write about throwing axes for a while now.  I went axe throwing with some co-workers earlier this year,…

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  • Game Design

    a shady trick for designing distinct video game characters

    June 24, 2019 /

    When I was playing Red Dead Redemption 2 the other night, I realized that I was having trouble recognizing the characters.  Now, I don’t mean that the art wasn’t good – RDR2 is beautiful, with detailed character animations and cinematic…

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  • Game Design

    worlds adrift review: struggles of the skyship mmo

    June 10, 2019 /

    On May 29th, Bossa Studios announced that it would be shutting down Worlds Adrift, the sandbox MMO where you build and pilot your own skyship through a sky of player-created islands.  The game, which has been in early access on…

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  • Game Design

    loot boxes should not be banned, and video games are not evil

    May 24, 2019 /

    Loot boxes have recently become a hot topic of the gaming world.  In 2018, Belgium ruled that loot boxes were in violation of their gambling laws and banned them, citing concerns with a young audience1. This made waves across big…

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  • Game Design,  Travel

    building a game about the berlin wall

    May 20, 2019 /

    When I visited Berlin, I was struck by how profoundly the city impacted me in the 2-3 days I was there.  Wandering around on foot from the Brandenburg Gate to Checkpoint Charlie to the Reichstag Building, I was surrounded by…

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  • Game Design

    how to make board games less painful: a game of thrones case study

    May 6, 2019 /

    On a snowy evening when winter was coming, I sat down to play A Game of Thrones: The Board Game (second edition) by Fantasy Flight Games, introduced to me with much excitement by my friend Emily.  And then, as with…

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  • Game Design

    diablo 3 and the importance of whimsydale

    April 29, 2019 /

    I will always remember the day I discovered Whimsydale in Diablo 3.  It was my birthday, and I was playing as a necromancer.  I’d enjoyed Diablo 3 up until then, but finding Whimsydale was the moment that entrenched Diablo 3…

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  • Game Design

    puzzle game design: are you creating impossible puzzles?

    August 30, 2017 /

    I have always liked puzzles.  There are few things that give me more satisfaction than putting my mind to a problem and solving it.  A good description connects this to our relationship with pain. People solve puzzles because they like…

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  • Game Design

    safeway monopoly and game design for collectors

    July 5, 2017 /

    From February to April this year, Safeway ran its Monopoly promotion.  I had to do the shopping for a couple of big events, so at the cash register after some large purchases I was given stacks of Safeway Monopoly tickets,…

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