axe throwing, game design and zombies
It’s October, the spookiest month of the year, so I wanted to write about throwing axes. The truth is, I’ve wanted to write about throwing axes for a while now. I went axe throwing with some co-workers earlier this year,…
a shady trick for designing distinct video game characters
When I was playing Red Dead Redemption 2 the other night, I realized that I was having trouble recognizing the characters. Now, I don’t mean that the art wasn’t good – RDR2 is beautiful, with detailed character animations and cinematic…
worlds adrift review: struggles of the skyship mmo
On May 29th, Bossa Studios announced that it would be shutting down Worlds Adrift, the sandbox MMO where you build and pilot your own skyship through a sky of player-created islands. The game, which has been in early access on…
loot boxes should not be banned, and video games are not evil
Loot boxes have recently become a hot topic of the gaming world. In 2018, Belgium ruled that loot boxes were in violation of their gambling laws and banned them, citing concerns with a young audience1. This made waves across big…
building a game about the berlin wall
When I visited Berlin, I was struck by how profoundly the city impacted me in the 2-3 days I was there. Wandering around on foot from the Brandenburg Gate to Checkpoint Charlie to the Reichstag Building, I was surrounded by…
how to make board games less painful: a game of thrones case study
On a snowy evening when winter was coming, I sat down to play A Game of Thrones: The Board Game (second edition) by Fantasy Flight Games, introduced to me with much excitement by my friend Emily. And then, as with…
diablo 3 and the importance of whimsydale
I will always remember the day I discovered Whimsydale in Diablo 3. It was my birthday, and I was playing as a necromancer. I’d enjoyed Diablo 3 up until then, but finding Whimsydale was the moment that entrenched Diablo 3…
puzzle game design: are you creating impossible puzzles?
I have always liked puzzles. There are few things that give me more satisfaction than putting my mind to a problem and solving it. A good description connects this to our relationship with pain. People solve puzzles because they like…
safeway monopoly and game design for collectors
From February to April this year, Safeway ran its Monopoly promotion. I had to do the shopping for a couple of big events, so at the cash register after some large purchases I was given stacks of Safeway Monopoly tickets,…