Game Design Blog — Cheryl-Jean Leo

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  • The Daily Prophet newspaper, for the date Monday, September 1, 1890. The headline reads "Ranrok's Goblin Rebellion: Truth? Or 'Gobbledegook'?" in Hogwarts Legacy video game State of Play gameplay video by Sony PlayStation.
    Game Design

    hogwarts legacy story details revealed: deep dive

    March 18, 2022 /

    During yesterday’s State of Play (17 March, 2022), Avalanche and Sony showcased a 20-minute special on Hogwarts Legacy.  14 glorious minutes were dedicated to gameplay footage on the PlayStation, and the game itself looks magnificent. But, as I’ve mentioned before,…

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  • Game Design

    wingspan game review: the best cards match strategy mechanics to real birds

    March 14, 2022 /

    If there’s one game that’s captured my imagination — and my time — recently, it’s Wingspan.  I’ve played dozens of rounds of the bird-themed board game, against friends and against the AI on Steam. Wingspan is about collecting bird cards…

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  • Game Design

    a study of gender and roles of heroes of the storm heroes

    February 28, 2022 /

    A year ago, I wrote a blog post analysing the gender and roles of League of Legends champions.  Unsurprisingly, the video game stereotype of females in support roles1 was reinforced by the distribution of gameplay roles amongst LoL‘s 150+ playable…

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  • Game Design

    figment: a mind full of incoherent video game design

    January 10, 2022 /

    For a game that’s set inside a human mind, Figment doesn’t make a lot of sense.  Released in 2017 by Bedtime Digital Games, Figment is a single-player action-adventure game including platforming, puzzles, and boss battles where the boss sings an elaborately…

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  • Game Design

    don’t starve together, with a little help from my friends

    December 13, 2021 /

    I was introduced to the ominous ink-drawing world of Klei Entertainment’s Don’t Starve by two bona fide experts, who invited me into a custom server of Don’t Starve Together one lazy winter afternoon.  Between them, my friends had more than 2,000 hours of…

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  • Game Design

    trial and death in the video game limbo

    October 11, 2021 /

    In celebration of spooky season, I usually write about my favourite spooky games.  In the past, I’ve written about the game design of fear in Dead by Daylight and the fun of playing Phasmophobia with friends. This year, I’ve decided…

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  • Game Design,  Travel

    80 days game review: reinventing travelling around the world

    August 9, 2021 /

    When I first started looking for games about travel, I was trying find a way to replicate a feeling that we’ve all been missing out on this past year.  In a previous post, I wrote about some of the games…

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  • Game Design

    the joy of watching untitled goose game: review

    July 12, 2021 /

    I’ve been going through a slump lately.  So, when looking for a game to play (and later on which to do a game design review): something light, not too serious, without too much commitment, my gaze settled on the 2019…

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  • Game Design

    narrative design: storytelling methods in video games

    June 14, 2021 /

    Narrative design for video games has steadily become a profession and field of study within game design.  In this post, I will give an overview of several narrative structures commonly used in video games.  These frameworks aren’t mutually exclusive and…

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