Game Design Blog — Cheryl-Jean Leo

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  • Game Design

    shrine colours in zelda: tears of the kingdom and breath of the wild

    June 12, 2023 /

    Shrines are core pieces of gameplay in both The Legend of Zelda: Tears of the Kingdom and its precursor, Breath of the Wild.  They are self-contained puzzle rooms that allow players to gather materials to upgrade their health and stamina…

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  • Game Design

    diablo 4 does not need full character customisation

    April 24, 2023 /

    One of the most highly anticipated features of Diablo 4, due in June 2023, is the character customisation that the newest Diablo game promises.  While creating and identifying with characters is important in video games, I don’t think an in-depth…

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  • Game Design

    arcane season 1 easter eggs from league of legends

    March 6, 2023 /

    Nobody could have predicted that an animated Netflix series based on League of Legends characters would have worked.  But in 2021, Arcane, the nine-part action adventure series, defied expectations and became a runaway success.  As of writing, the series holds…

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  • Game Design

    what root and other board games gain and lose in digital format

    January 23, 2023 /

    Modern board games suffer from the difficulty of onboarding new players.  More often than not, players rely on one patient friend who has either played the game before or read all the rules prior to the gaming session. As the…

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  • Game Design

    the last guardian’s trico and companions in video games

    October 24, 2022 /

    In single-player games, the hero is often accompanied by one or more companion characters.  In some cases, the companion fulfills a story purpose, such as the robot Six that accompanies you in Heaven’s Vault, providing commentary on the world’s history and…

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  • Game Design

    arcane’s silco is not league of legends champion material

    April 11, 2022 /

    The success of the League of Legends animated series Arcane has a lot to do with its characters.  Namely, villain-turned-father-figure Silco became a standout favourite of the series. For Riot, one might imagine that this television property would serve as a goldmine for…

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  • Game Design

    figment: a mind full of incoherent video game design

    January 10, 2022 /

    For a game that’s set inside a human mind, Figment doesn’t make a lot of sense.  Released in 2017 by Bedtime Digital Games, Figment is a single-player action-adventure game including platforming, puzzles, and boss battles where the boss sings an elaborately…

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  • Game Design,  Travel

    best travel video games for explorers, adventurers and experts

    November 30, 2020 /

    2020 has been a year of lockdowns, quarantines and social distancing.  For travel enthusiasts, or even those of us who were looking forward to a drive away for the weekend or a trip home for the holidays, it’s been difficult. …

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  • Game Design

    why i’m playing zelda: breath of the wild during the covid-19 pandemic

    March 25, 2020 /

    I’ve wanted to write about The Legend of Zelda: Breath of the Wild for a long time, because of the profound impact it had on my life and the lightbulbs it lit up in my game design brain.  In fact,…

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