designing lightning quick game loops for replayability in video games
There’s a quote in showbiz, sometimes ascribed to P.T. Barnum, sometimes to Walt Disney: “Always leave them wanting more.” Whoever said this was probably not thinking about games, but about entertainment experiences as a whole. The Barnum and Bailey Circus…
3 multiplayer game design techniques for human interaction
The standard for fun multiplayer games was set long before anything digital existed. Playing cards around a table, shooting pool at a bar, or enjoying a board game night with friends are social activities that effectively use multiplayer design in…