Game Design Blog — Cheryl-Jean Leo

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  • Game Design

    beyond bartle’s taxonomy: discover your game’s player types

    August 8, 2022 /

    Bartle’s Taxonomy of Player Types, or Player Type Theory1, is inescapable when learning about game design.  Since Richard Bartle put down in writing the four player types he found in Multi-User Dungeon games (MUDs) in 1996, the theory has become…

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  • Game Design

    hearthstone mercenaries mode is only good for the grind

    July 25, 2022 /

    The most recent new mode to arrive in Hearthstone was Mercenaries, in October 2021.  Another distinct departure from traditional Hearthstone, this also differed from Battlegrounds and Duels in interesting ways. One notable trait was the procedural generation of maps of…

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  • Game Design

    league of legends challenges: a flawed achievement system

    July 11, 2022 /

    In May 2022, Riot Games released a new achievement system for League of Legends.  “Challenges” launched with over 300 goals.  Each of these challenges has multiple tiers that level up from Iron to Master. Frankly, League of Legends has needed an…

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  • Game Design

    hearthstone duels is its best designed game mode, with the least support

    June 27, 2022 /

    Duels was the Hearthstone mode we all knew was coming.  Its format was the most logical next step for a collectible card game whose number of cards and mechanics were growing at an unsustainable rate. Personally, I think Duels is…

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  • Game Design

    all league of legends challenges and titles, and how to earn them

    May 30, 2022 /

    League of Legends released its achievement system, Challenges, earlier this month.  However, the challenges aren’t very well-organised and the system is rather complex. Titles that can be displayed under your name were also released, but it’s difficult to find out what…

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  • Game Design

    raft is a video game about raft-building, not survival

    May 9, 2022 /

    Raft is a raft-building game first, and a survival game second. The open world video game was developed by Redbeet Interactive, and published by Axolot Games.  It was released on Steam as an early access title in May 2018, and…

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  • Game Design

    hearthstone battlegrounds: a card-based auto battler experiment in game design

    April 25, 2022 /

    2019.  The year before the COVID-19 pandemic shut down the world.  In games, this was the year of the auto battler.  Dota’s Auto Chess mod debuted in January, becoming a resounding success.  By June, Riot had jumped on the trend,…

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  • Game Design

    arcane’s silco is not league of legends champion material

    April 11, 2022 /

    The success of the League of Legends animated series Arcane has a lot to do with its characters.  Namely, villain-turned-father-figure Silco became a standout favourite of the series. For Riot, one might imagine that this television property would serve as a goldmine for…

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  • Game Design

    comparing hearthstone’s game modes: battlegrounds, duels and mercenaries

    March 28, 2022 /

    Hearthstone has evolved significantly over the past two years.  In 2020, the introduction of its first new class, Demon Hunter, and the initially contested new rewards track have been two of the largest changes the game has seen so far.…

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