Game Design Blog — Cheryl-Jean Leo

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  • Game Design

    shrine colours in zelda: tears of the kingdom and breath of the wild

    June 12, 2023 /

    Shrines are core pieces of gameplay in both The Legend of Zelda: Tears of the Kingdom and its precursor, Breath of the Wild.  They are self-contained puzzle rooms that allow players to gather materials to upgrade their health and stamina…

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  • Game Design

    real video games for readers of tomorrow, and tomorrow, and tomorrow by gabrielle zevin

    May 29, 2023 /

    Gabrielle Zevin’s novel Tomorrow, and Tomorrow, and Tomorrow follows three young game designers as they start a video game company.  The book refers to several real-world games, in particular retro favourites like Super Mario Bros. and Donkey Kong, which a…

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  • Game Design

    diablo 4 does not need full character customisation

    April 24, 2023 /

    One of the most highly anticipated features of Diablo 4, due in June 2023, is the character customisation that the newest Diablo game promises.  While creating and identifying with characters is important in video games, I don’t think an in-depth…

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  • Game Design

    what root and other board games gain and lose in digital format

    January 23, 2023 /

    Modern board games suffer from the difficulty of onboarding new players.  More often than not, players rely on one patient friend who has either played the game before or read all the rules prior to the gaming session. As the…

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  • Game Design

    the gender and roles of overwatch heroes

    January 9, 2023 /

    In this post, I’m tackling the gender and role distribution amongst the heroes of Blizzard’s first-person shooter game Overwatch. In a Reddit post from 2017, a then-Comparative Cultural Studies student addressed the question “Why are there so many female Mercy…

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  • Game Design

    the power of wildermyth’s modular storytelling in game design

    December 26, 2022 /

    Every once in a while, a game comes along that changes the way we think about interactive storytelling.  Undoubtedly, Wildermyth has this star quality.  The tactical RPG uses procedural generation to author stories in a unique way, chaining up series…

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  • Game Design

    justice for player two: balancing couch co-op in video games

    December 12, 2022 /

    The Lego video games are some of my favourite couch co-op experiences.  As a franchise, they have a strong awareness of what they are: pure, wholesome, family fun, and they don’t try to be anything else.  In particular, I enjoy…

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  • Game Design

    listening to the voice of elohim in the talos principle

    November 28, 2022 /

    When I played The Talos Principle, the puzzle game by Croteam released in 2014, it brought to mind other great puzzle games.  Though it can get lost in the shuffle between the legacy of Myst (1993) and the star power…

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  • Game Design

    journal 29 review: a tedious, incomplete puzzle book

    November 14, 2022 /

    The biggest puzzle I’ve encountered with Journal 29 is why this book exists at all. This has little to do with the quality of puzzles, which cover the same range of any typical puzzle book, from obvious to unfathomable.  It’s…

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