Game Design Blog — Cheryl-Jean Leo

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  • Game Design

    a study of gender and roles of heroes of the storm heroes

    February 28, 2022 /

    A year ago, I wrote a blog post analysing the gender and roles of League of Legends champions.  Unsurprisingly, the video game stereotype of females in support roles1 was reinforced by the distribution of gameplay roles amongst LoL‘s 150+ playable…

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  • Game Design,  Travel

    80 days game review: reinventing travelling around the world

    August 9, 2021 /

    When I first started looking for games about travel, I was trying find a way to replicate a feeling that we’ve all been missing out on this past year.  In a previous post, I wrote about some of the games…

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  • Game Design

    an analysis of gender and roles of league of legends champions

    February 8, 2021 /

    There is a persistent stereotype in multiplayer games that females tend to play support characters.  For example, it’s common to hear that women exclusively main the healer Mercy in Overwatch, which was addressed in a popular 2017 Reddit post by…

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  • Game Design

    breath of the wild 2: why a playable zelda is not good enough

    January 11, 2021 /

    Ever since I played my first Legend of Zelda game – it was Link’s Awakening, if you were curious – I’ve wondered why I was playing as Link in a series named for Zelda.  Eventually, I stopped asking questions, because that was…

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  • Game Design,  Travel

    best travel video games for explorers, adventurers and experts

    November 30, 2020 /

    2020 has been a year of lockdowns, quarantines and social distancing.  For travel enthusiasts, or even those of us who were looking forward to a drive away for the weekend or a trip home for the holidays, it’s been difficult. …

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  • Game Design

    phasmophobia review: a ghost game about shared scares

    October 29, 2020 /

    Despite being in early access, the indie VR/PC psychological horror game Phasmophobia (Kinetic Games) has become the it-game of the 2020 Halloween season.  The 4-player co-op psychological horror game has you tracking down and identifying ghosts like a modern-day Scooby-Doo…

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  • Game Design

    recipe for horror: asymmetric multiplayer and slasher video games

    October 13, 2020 /

    Since it’s spooky season, I thought I’d write a post on a game mode that is the perfect match for horror video games.  I’m talking about asymmetric multiplayer, in which different players play and experience the game in a different…

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  • Game Design

    the problem with cards against humanity

    June 22, 2020 /

    Cards Against Humanity is a social card game that was released in 2011, and became very popular as a staple party game.  This is how the game developers describe it on their website: Basically, the person who asks the question…

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  • Game Design

    black lives matter: diversity resources for gamers and game developers

    June 10, 2020 /

    In light of recent events and the Black Lives Matter movement, I am writing this blog post to help fight against the racism and police brutality against African-Americans that have come to the forefront in the past couple of weeks.…

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