Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    justice for player two: balancing couch co-op in video games

    December 12, 2022 /

    The Lego video games are some of my favourite couch co-op experiences.  As a franchise, they have a strong awareness of what they are: pure, wholesome, family fun, and they don’t try to be anything else.  In particular, I enjoy…

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  • Game Design

    league of legends challenges: a flawed achievement system

    July 11, 2022 /

    In May 2022, Riot Games released a new achievement system for League of Legends.  “Challenges” launched with over 300 goals.  Each of these challenges has multiple tiers that level up from Iron to Master. Frankly, League of Legends has needed an…

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  • Game Design

    narrative design: storytelling methods in video games

    June 14, 2021 /

    Narrative design for video games has steadily become a profession and field of study within game design.  In this post, I will give an overview of several narrative structures commonly used in video games.  These frameworks aren’t mutually exclusive and…

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  • Game Design

    scavenger hunt: a storytelling technique for video games

    May 10, 2021 /

    If you’ve studied narrative design for games, you’re probably familiar with many different frameworks for interactive storytelling.  Narrative design has grown into its own field within game design, with books, courses and experts on the topic. In The Art of Game…

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  • Game Design

    diablo 3 and the importance of whimsydale

    April 29, 2019 /

    I will always remember the day I discovered Whimsydale in Diablo 3.  It was my birthday, and I was playing as a necromancer.  I’d enjoyed Diablo 3 up until then, but finding Whimsydale was the moment that entrenched Diablo 3…

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