Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Travel

    creating moments at chabot space and science center

    July 22, 2019 /

    Nestled in the Oakland hills, the Chabot Space and Science Center has educated the community as a non-profit institution for more than a century.  It originally opened as an observatory in 1883, moved to its current location in 1915 and…

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  • Game Design

    worlds adrift review: struggles of the skyship mmo

    June 10, 2019 /

    On May 29th, Bossa Studios announced that it would be shutting down Worlds Adrift, the sandbox MMO where you build and pilot your own skyship through a sky of player-created islands.  The game, which has been in early access on…

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  • Travel

    maker faire bay area: tips, tricks, review

    June 3, 2019 /

    A couple of weekends ago, I attended my first ever Maker Faire in the Bay Area.  Although I had previously exhibited a VR game called An Ant’s Life at the Pittsburgh Maker Faire, this was the first time I was…

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  • Game Design,  Travel

    assassin’s creed’s virtual notre-dame proves the value of video games

    April 22, 2019 /

    When the devastating fire ravaged the roof and toppled the spire of the Notre-Dame cathedral in Paris on the Monday of Holy Week (15th April 2019), I, like the rest of the world, was shocked and heartbroken.  Having visited Paris…

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  • Game Design

    riot games’ problematic culture for female players of league of legends

    April 15, 2019 /

    In September 2018, I attended the North American League Championship Series summer finals in Oakland, CA.  Having just started playing League of Legends earlier that year and really enjoying it, I was so excited to watch professional players playing live…

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  • Game Design

    safeway monopoly and game design for collectors

    July 5, 2017 /

    From February to April this year, Safeway ran its Monopoly promotion.  I had to do the shopping for a couple of big events, so at the cash register after some large purchases I was given stacks of Safeway Monopoly tickets,…

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  • Game Design,  Travel

    virtual reality is a platform for art and museums

    March 1, 2017 /

    Before Saturday, the last time I visited a museum was eight months ago. It was the Metropolitan Museum of Art in New York during a brief visit. Although I live in a city with state-of-the-art public museums, I never seem…

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  • Travel

    frustration at marvel avengers station: interactive exhibit review

    November 30, 2016 /

    Marvel Avengers Station, stylised “S.T.A.T.I.O.N.”, an interactive exhibit showcasing the Avengers from the Marvel Cinematic Universe, seemed right up my alley. The tagline for the experience, from the Las Vegas exhibit at Treasure Island, reads: Marvel Avengers S.T.A.T.I.O.N. (Scientific Training…

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  • Game Design

    advice on why you shouldn’t game jam

    February 3, 2016 /

    For game designers just starting out, a common piece of advice is to participate in game jams.  Game jams give developers of all disciplines practice in several things that are crucial to the game creation process.  In the short time…

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