Game Design Blog — Cheryl-Jean Leo

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  • Game Design

    the thrill of narrow wins in slay the spire and mario kart

    August 3, 2020 /

    You know that moment in a movie when the hero is certainly doomed but pulls himself through at the very last second?  From Indiana Jones’ evasion of a rolling boulder to Jack Sparrow’s escape from the gallows, some of the…

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  • Game Design

    on slay the spire, progression, and making games more loser-friendly

    July 27, 2020 /

    When we think of what makes games fun, we often think about winning.  Conquering a tough level, solving a difficult puzzle, getting to 100% completion or defeating a fearsome boss forms much of our narrative when we talk about why…

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  • Game Design

    the problem with cards against humanity

    June 22, 2020 /

    Cards Against Humanity is a social card game that was released in 2011, and became very popular as a staple party game.  This is how the game developers describe it on their website: Basically, the person who asks the question…

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  • Game Design

    legends of runeterra review: player agency in card games

    May 18, 2020 /

    Riot Games’ new collectible card game Legends of Runeterra is, in a word, frustrating. This is a game with high production value – polished graphics, animations and sound design as expected from the creators of League of Legends.  And yet,…

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  • Game Design

    hero power creep in hearthstone’s new demon hunter class (part 2)

    April 20, 2020 /

    Last time, I talked about the game design challenges of releasing the first new class to the online card game Hearthstone.  As a refresher, the Demon Hunter class was so powerful, and therefore problematic, that Hearthstone developers nerfed several new…

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  • Game Design

    the rapid rise and fall of hearthstone’s new demon hunter class (part 1)

    April 13, 2020 /

    Let’s face it, Hearthstone’s new Demon Hunter class was always going to be trouble. In its biggest update since Hearthstone’s release in 2014, the popular online card game added the first new class ever to its roster of playable heroes…

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  • Game Design

    3 time zones, 1 board game: gaming together in a time of social distancing

    April 6, 2020 /

    My first thought about playing a board game online was that it was never going to work. Nowadays, getting a group of friends together is almost impossible without weeks of notice, and even then, at least one person is bound…

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  • Game Design

    how to make board games less painful: a game of thrones case study

    May 6, 2019 /

    On a snowy evening when winter was coming, I sat down to play A Game of Thrones: The Board Game (second edition) by Fantasy Flight Games, introduced to me with much excitement by my friend Emily.  And then, as with…

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  • Game Design

    safeway monopoly and game design for collectors

    July 5, 2017 /

    From February to April this year, Safeway ran its Monopoly promotion.  I had to do the shopping for a couple of big events, so at the cash register after some large purchases I was given stacks of Safeway Monopoly tickets,…

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