Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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Game Design

the game design of taskmaster

Game Design

an analysis of gender and roles of league of legends champions

Game Design

figment: a mind full of incoherent video game design

Game Design

the subtle storytelling of the video game inside

Game Design, Travel

common mistakes to avoid when designing escape rooms

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Storytelling in Games
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Theme Park Design
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Card and Board Games
  • Game Design

    teamfight tactics feels like a solved puzzle, so why am i still playing it?

    / September 30, 2020

    When Teamfight Tactics came out a year ago, it was the latest in a 2019 fad of “auto battlers” or “auto chess” games.  This craze started with a Dota mod called Dota Auto Chess that came out in January, which…

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  • Game Design

    is harry potter’s world big enough for open-world hogwarts legacy?

    / September 23, 2020

    As a long-time Harry Potter fan, I was excited by the announcement of the first open-world video game set in the Harry Potter universe.  When Hogwarts Legacy was announced last week at the PlayStation 5 showcase event (16th September 2020),…

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  • Game Design

    batman’s helping hand: indirect control in arkham asylum

    / September 15, 2020

    It’s been eleven years since Batman: Arkham Asylum was released.  Yet, with my recent playthrough during lockdown, the definitive Batman video game still remains peerless in my mind.  It’s actually more impressive, all these years later, that a 2009 game…

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  • Game Design

    gotham knights’ 4 playable bat-family characters: hopes and fears

    / August 28, 2020

    One of my latest lockdown activities has been playing the eleven-year-old video game that put Batman games on the map, Arkham Asylum. That nostalgia, combined with my love of Batman, games and comics, had me on the edge of my…

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  • Game Design

    the thrill of narrow wins in slay the spire and mario kart

    / August 3, 2020

    You know that moment in a movie when the hero is certainly doomed but pulls himself through at the very last second?  From Indiana Jones’ evasion of a rolling boulder to Jack Sparrow’s escape from the gallows, some of the…

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  • Game Design

    on slay the spire, progression, and making games more loser-friendly

    / July 27, 2020

    When we think of what makes games fun, we often think about winning.  Conquering a tough level, solving a difficult puzzle, getting to 100% completion or defeating a fearsome boss forms much of our narrative when we talk about why…

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  • Game Design

    antichamber review: flipping the script on learning in video games

    / July 6, 2020

    Over the past few days, I’ve spent many hours wandering the corridors and exploring the rooms of Antichamber, the 2013 puzzle platformer game by Alexander Bruce.  It’s a mind-bending experience packed with tons of intriguing puzzles, and aside from some…

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  • Game Design

    the problem with cards against humanity

    / June 22, 2020

    Cards Against Humanity is a social card game that was released in 2011, and became very popular as a staple party game.  This is how the game developers describe it on their website: Basically, the person who asks the question…

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  • Game Design

    black lives matter: diversity resources for gamers and game developers

    / June 10, 2020

    In light of recent events and the Black Lives Matter movement, I am writing this blog post to help fight against the racism and police brutality against African-Americans that have come to the forefront in the past couple of weeks.…

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