Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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Game Design, Travel

common mistakes to avoid when designing escape rooms

Game Design

the subtle storytelling of the video game inside

Game Design

puzzle game design: are you creating impossible puzzles?

Game Design

an analysis of gender and roles of league of legends champions

Game Design

figment: a mind full of incoherent video game design

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Storytelling in Games
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Card and Board Games
  • Game Design

    the best improvements to hearthstone’s rewards track

    / April 19, 2021

    I’ll admit, I give Hearthstone a hard time on this blog.  But that’s only because I have such a high standard for the awesome card game that captured my imagination way back in 2014.  It’s been a mainstay on my gaming list…

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  • Game Design

    what went wrong with hearthstone’s new reward system

    / March 8, 2021

    In November 2020, Blizzard revamped Hearthstone‘s reward system in a major way for the first time since the popular card game’s release in 20141.  But after the new reward system’s release on 11th November, there was an outcry amongst unhappy…

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  • Game Design

    an analysis of gender and roles of league of legends champions

    / February 8, 2021

    There is a persistent stereotype in multiplayer games that females tend to play support characters.  For example, it’s common to hear that women exclusively main the healer Mercy in Overwatch, which was addressed in a popular 2017 Reddit post by…

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  • Game Design

    breath of the wild 2: why a playable zelda is not good enough

    / January 11, 2021

    Ever since I played my first Legend of Zelda game – it was Link’s Awakening, if you were curious – I’ve wondered why I was playing as Link in a series named for Zelda.  Eventually, I stopped asking questions, because that was…

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  • Game Design,  Travel

    super nintendo world and the interactive theme park pipe dream

    / December 28, 2020

    On 4 February, 2021, Super Nintendo World will be the first theme park to open during a pandemic.  Okay, so it isn’t a standalone theme park, but a section of Universal Studios Japan.  It is significant, however, because it’s first…

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  • Game Design,  Travel

    best travel video games for explorers, adventurers and experts

    / November 30, 2020

    2020 has been a year of lockdowns, quarantines and social distancing.  For travel enthusiasts, or even those of us who were looking forward to a drive away for the weekend or a trip home for the holidays, it’s been difficult. …

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  • Game Design

    phasmophobia review: a ghost game about shared scares

    / October 29, 2020

    Despite being in early access, the indie VR/PC psychological horror game Phasmophobia (Kinetic Games) has become the it-game of the 2020 Halloween season.  The 4-player co-op psychological horror game has you tracking down and identifying ghosts like a modern-day Scooby-Doo…

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  • Game Design

    scare tactics: game design of fear in dead by daylight

    / October 22, 2020

    October has rolled around, which means Halloween and all the associated spooky celebrations.  And since I’ve not been able to partake in many of my favourite Halloween activities, like pumpkin picking and costume making, I’ve kept up with the gaming…

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  • Game Design

    recipe for horror: asymmetric multiplayer and slasher video games

    / October 13, 2020

    Since it’s spooky season, I thought I’d write a post on a game mode that is the perfect match for horror video games.  I’m talking about asymmetric multiplayer, in which different players play and experience the game in a different…

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