journal 29 review: a tedious, incomplete puzzle book
The biggest puzzle I’ve encountered with Journal 29 is why this book exists at all. This has little to do with the quality of puzzles, which cover the same range of any typical puzzle book, from obvious to unfathomable. It’s…
the last guardian’s trico and companions in video games
In single-player games, the hero is often accompanied by one or more companion characters. In some cases, the companion fulfills a story purpose, such as the robot Six that accompanies you in Heaven’s Vault, providing commentary on the world’s history and…
the subtle storytelling of the video game inside
Since it’s October again, it’s time for my traditional post about a spooky game. Last year, I wrote about the innovative use of death in the mechanics of Limbo, and this year I’m excited to tackle the storytelling of Inside.…
wingspan bonus cards reference list with applicable birds
Wingspan’s bonus cards showcase the thoughtful balance of the board game. In the original game, there are twenty-six bonus cards that award the player who has them bonus points for achieving different goals. As an exercise, I’ve created a list…
the great houdini escape room: game design review
My last post was dedicated to identifying some of the most common design blunders in crafting escape rooms. This post follows up with a design deep dive into a well-executed escape room, The Great Houdini Escape Room by Palace Games…
common mistakes to avoid when designing escape rooms
Escape rooms are physical puzzle game environments where you get locked in a room with a group of friends and have a time limit within which you try to escape, by using clues and solving puzzles. These rooms are based…
inventing new player types outside the bartle taxonomy’s four
In 1996, co-creator of the first Multi-User Dungeon game (MUD) Richard Bartle published his theory of four player types. With his theory outlining the motivations of and interactions between achievers, explorers, killers and socialisers1, Bartle set a standard for the…
beyond bartle’s taxonomy: discover your game’s player types
Bartle’s Taxonomy of Player Types, or Player Type Theory1, is inescapable when learning about game design. Since Richard Bartle put down in writing the four player types he found in Multi-User Dungeon games (MUDs) in 1996, the theory has become…
hearthstone mercenaries mode is only good for the grind
The most recent new mode to arrive in Hearthstone was Mercenaries, in October 2021. Another distinct departure from traditional Hearthstone, this also differed from Battlegrounds and Duels in interesting ways. One notable trait was the procedural generation of maps of…