Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

Alt Sidebar
Random Article
Search
  • blog
  • game design
  • travel
  • blog
  • game design
  • travel
  • about
  • contact
  • privacy
board and card games culture current events game art game development hearthstone indie games location based entertainment mobile games multiplayer psychology puzzle games social games storytelling travel destinations video games
Game Design

the game design of taskmaster

Game Design, Travel

common mistakes to avoid when designing escape rooms

Game Design

puzzle game design: are you creating impossible puzzles?

Game Design

an analysis of gender and roles of league of legends champions

Game Design

the subtle storytelling of the video game inside

Link 1
Storytelling in Games
Link 2
Theme Park Design
Link 3
Card and Board Games
  • Travel

    blue-sky thinking for in-flight entertainment

    / February 22, 2017

    Back in November, I took a 17-hour flight from San Francisco to Singapore, and with the convenience of a non-stop flight, I had a lot of time to ponder what was right in front of me, Singapore Airlines’ in-flight entertainment…

    Continue Reading
  • Game Design

    we are addicted to progress: designing progression in games

    / February 15, 2017

    On a car ride in the passenger seat, my friend handed me his phone and asked me to help him hatch some chickens while he was driving. He was talking about Egg, Inc., this game where you tap a red…

    Continue Reading
  • Game Design

    joking hazard: judgment and card games

    / January 11, 2017

    Joke card games have become a genre unto themselves in the last few years.  Games like Joking Hazard take this genre, lean into a certain type of humour, and run with it.  In this post, I review and discuss Joking Hazard…

    Continue Reading
  • Travel

    frustration at marvel avengers station: interactive exhibit review

    / November 30, 2016

    Marvel Avengers Station, stylised “S.T.A.T.I.O.N.”, an interactive exhibit showcasing the Avengers from the Marvel Cinematic Universe, seemed right up my alley. The tagline for the experience, from the Las Vegas exhibit at Treasure Island, reads: Marvel Avengers S.T.A.T.I.O.N. (Scientific Training…

    Continue Reading
  • Game Design

    cmu carnival “game night” booths

    / April 21, 2016

    CMU’s annual spring carnival is a big deal, so when we found out the theme for the booths this year was “Game Night”, Julian, Amy and I decided to go check them out and pass judgment.  The booths ranged in…

    Continue Reading
  • Game Design

    designing social games where points don’t matter

    / April 5, 2016

    When trying to define what a game is, one of the more common answers is that games require “winning” and “losing” states.  This is one of the distinctions between games and things like puzzles or interactive media. However, in some…

    Continue Reading
  • Game Design

    the dating game

    / March 23, 2016

    Of all the rites of passage in our lives, the one that strikes me as most like a game is dating.  Nowadays, dating apps and websites have taken advantage of this and help us play the so-called dating game.  Lessons…

    Continue Reading
  • Game Design

    we can never escape race in video games

    / February 18, 2016

    Among the topics in how games relate to society and the real world, you hear about sex, gender and violence a whole lot, but hardly ever about race.  This is a discussion I think we need to have, however, because…

    Continue Reading
  • Game Design

    advice on why you shouldn’t game jam

    / February 3, 2016

    For game designers just starting out, a common piece of advice is to participate in game jams.  Game jams give developers of all disciplines practice in several things that are crucial to the game creation process.  In the short time…

    Continue Reading
Load More
© 2025 cjleo.com
Back to top