Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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Game Design

the subtle storytelling of the video game inside

Game Design

an analysis of gender and roles of league of legends champions

Game Design

puzzle game design: are you creating impossible puzzles?

Game Design, Travel

common mistakes to avoid when designing escape rooms

Game Design

figment: a mind full of incoherent video game design

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Storytelling in Games
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Theme Park Design
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Card and Board Games
  • Game Design,  Travel

    escape room design: story first, puzzles second

    / June 21, 2017

    Because escape rooms have their roots in games, I think an all-too-common design problem is the focus on creating really great puzzles. While clever, interesting and unique puzzles do add to the player experience, they are not the most interesting…

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  • Game Design

    3 multiplayer game design techniques for human interaction

    / June 7, 2017

    The standard for fun multiplayer games was set long before anything digital existed.  Playing cards around a table, shooting pool at a bar, or enjoying a board game night with friends are social activities that effectively use multiplayer design in…

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  • Game Design,  Travel

    a rhapsody for disneyquest

    / May 24, 2017

    There is a nondescript blue block of a building in a corner of the newly-reimagined Disney Springs at Walt Disney World Resort. This unremarkable structure contains five floors of arcade games, virtual reality experiences and interactive exhibits. The place is…

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  • Game Design

    death and victory on the oregon trail: card game vs. video game review

    / May 10, 2017

    Unlike most of my friends, I never played The Oregon Trail when I was a kid. My first exposure to it was a few weeks ago, in card game format, and I was excited to see what all the fuss…

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  • Game Design

    foldit, player motivation and video games for science

    / April 26, 2017

    Picture this: You’ve just come home from a long day at work, and have the promise of a free evening before you. It’s been a stressful day, and you want to relax. Do you a) fire up your favourite video…

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  • Game Design

    the game design of rock climbing

    / April 12, 2017

    Lately, I’ve gotten into rock climbing, and it has quickly become one of my favourite pastimes. While climbing is a great workout and a fun social activity, it is the design of rock climbing in gyms that separates it from…

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  • Game Design

    switching up the controls, from atari to nintendo switch

    / March 29, 2017

    I sat down with a self-professed “retro gamer” one rainy evening, and we played Pac-Man and Frogger on an Atari connected to an old TV. The difference was that this Atari was set up a little differently, connected to aluminum…

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  • Game Design

    1,001 levels of candy crush

    / March 15, 2017

    I reached level 1,001 of Candy Crush this weekend. At this point, you stare at me incredulously, without even trying to conceal your ridicule, and ask the burning question, “Why?” You’re not the first person to ask this question. When…

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  • Game Design,  Travel

    virtual reality is a platform for art and museums

    / March 1, 2017

    Before Saturday, the last time I visited a museum was eight months ago. It was the Metropolitan Museum of Art in New York during a brief visit. Although I live in a city with state-of-the-art public museums, I never seem…

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