Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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Game Design

puzzle game design: are you creating impossible puzzles?

Game Design

the game design of taskmaster

Game Design

the subtle storytelling of the video game inside

Game Design

figment: a mind full of incoherent video game design

Game Design, Travel

common mistakes to avoid when designing escape rooms

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Storytelling in Games
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Theme Park Design
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Card and Board Games
  • Travel

    creating moments at chabot space and science center

    / July 22, 2019

    Nestled in the Oakland hills, the Chabot Space and Science Center has educated the community as a non-profit institution for more than a century.  It originally opened as an observatory in 1883, moved to its current location in 1915 and…

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  • Game Design

    a shady trick for designing distinct video game characters

    / June 24, 2019

    When I was playing Red Dead Redemption 2 the other night, I realized that I was having trouble recognizing the characters.  Now, I don’t mean that the art wasn’t good – RDR2 is beautiful, with detailed character animations and cinematic…

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  • Game Design,  Travel

    stagecoach greens review: mini golf designed for interesting choices

    / June 17, 2019

    Last week, I headed over to Stagecoach Greens in San Francisco with my teammates for an afternoon of mini golf under the scorching California sun. There’s a lot to like about the venue, such as the outdoor bar, the picnic…

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  • Game Design

    worlds adrift review: struggles of the skyship mmo

    / June 10, 2019

    On May 29th, Bossa Studios announced that it would be shutting down Worlds Adrift, the sandbox MMO where you build and pilot your own skyship through a sky of player-created islands.  The game, which has been in early access on…

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  • Travel

    maker faire bay area: tips, tricks, review

    / June 3, 2019

    A couple of weekends ago, I attended my first ever Maker Faire in the Bay Area.  Although I had previously exhibited a VR game called An Ant’s Life at the Pittsburgh Maker Faire, this was the first time I was…

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  • Game Design

    loot boxes should not be banned, and video games are not evil

    / May 24, 2019

    Loot boxes have recently become a hot topic of the gaming world.  In 2018, Belgium ruled that loot boxes were in violation of their gambling laws and banned them, citing concerns with a young audience1. This made waves across big…

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  • Game Design,  Travel

    building a game about the berlin wall

    / May 20, 2019

    When I visited Berlin, I was struck by how profoundly the city impacted me in the 2-3 days I was there.  Wandering around on foot from the Brandenburg Gate to Checkpoint Charlie to the Reichstag Building, I was surrounded by…

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  • Game Design,  Travel

    toy story midway mania and carnival games: fun to play vs. fun to watch

    / May 13, 2019

    Front of mind for most game designers is making games fun to play.  But there’s another side to games, too.  Especially with Twitch and online streaming, it’s more and more important that games are also fun to watch. But making…

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  • Game Design

    how to make board games less painful: a game of thrones case study

    / May 6, 2019

    On a snowy evening when winter was coming, I sat down to play A Game of Thrones: The Board Game (second edition) by Fantasy Flight Games, introduced to me with much excitement by my friend Emily.  And then, as with…

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