Game Design Blog — Cheryl-Jean Leo

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  • Game Design

    the thrill of narrow wins in slay the spire and mario kart

    August 3, 2020 /

    You know that moment in a movie when the hero is certainly doomed but pulls himself through at the very last second?  From Indiana Jones’ evasion of a rolling boulder to Jack Sparrow’s escape from the gallows, some of the…

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  • Game Design

    on slay the spire, progression, and making games more loser-friendly

    July 27, 2020 /

    When we think of what makes games fun, we often think about winning.  Conquering a tough level, solving a difficult puzzle, getting to 100% completion or defeating a fearsome boss forms much of our narrative when we talk about why…

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  • Game Design

    antichamber review: flipping the script on learning in video games

    July 6, 2020 /

    Over the past few days, I’ve spent many hours wandering the corridors and exploring the rooms of Antichamber, the 2013 puzzle platformer game by Alexander Bruce.  It’s a mind-bending experience packed with tons of intriguing puzzles, and aside from some…

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  • Game Design

    black lives matter: diversity resources for gamers and game developers

    June 10, 2020 /

    In light of recent events and the Black Lives Matter movement, I am writing this blog post to help fight against the racism and police brutality against African-Americans that have come to the forefront in the past couple of weeks.…

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  • Game Design

    how baba is you puts the spirit of play into puzzle games

    June 1, 2020 /

    I find puzzles a lot of fun, and I enjoy games very much.  However, putting those two together is more complicated than it sounds.  You see, while “puzzle games” is a common category in any gaming catalog, it is not…

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  • Game Design

    legends of runeterra review: player agency in card games

    May 18, 2020 /

    Riot Games’ new collectible card game Legends of Runeterra is, in a word, frustrating. This is a game with high production value – polished graphics, animations and sound design as expected from the creators of League of Legends.  And yet,…

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  • Game Design

    kind words game review: a rare haven of companionship

    April 27, 2020 /

    Online games have long been notorious for toxicity amongst players.  A 2019 study said that 74% of US gamers have experienced harassment in online multiplayer games, with offensive names and trolling or griefing topping the list of incidents1. As an…

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  • Game Design

    hero power creep in hearthstone’s new demon hunter class (part 2)

    April 20, 2020 /

    Last time, I talked about the game design challenges of releasing the first new class to the online card game Hearthstone.  As a refresher, the Demon Hunter class was so powerful, and therefore problematic, that Hearthstone developers nerfed several new…

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  • Game Design

    the rapid rise and fall of hearthstone’s new demon hunter class (part 1)

    April 13, 2020 /

    Let’s face it, Hearthstone’s new Demon Hunter class was always going to be trouble. In its biggest update since Hearthstone’s release in 2014, the popular online card game added the first new class ever to its roster of playable heroes…

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