Game Design Blog — Cheryl-Jean Leo

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  • Game Design

    the game design of taskmaster: fun to watch vs. fun to play

    August 22, 2024 /

    Let’s start with this statement: Taskmaster is not a game.  It is a comedy panel television show, with a format that lends itself to incorporating game elements in the form of tasks. This means that the audience for Taskmaster is…

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  • Game Design

    shrine colours in zelda: tears of the kingdom and breath of the wild

    June 12, 2023 /

    Shrines are core pieces of gameplay in both The Legend of Zelda: Tears of the Kingdom and its precursor, Breath of the Wild.  They are self-contained puzzle rooms that allow players to gather materials to upgrade their health and stamina…

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  • Game Design

    real video games for readers of tomorrow, and tomorrow, and tomorrow by gabrielle zevin

    May 29, 2023 /

    Gabrielle Zevin’s novel Tomorrow, and Tomorrow, and Tomorrow follows three young game designers as they start a video game company.  The book refers to several real-world games, in particular retro favourites like Super Mario Bros. and Donkey Kong, which a…

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  • Game Design

    diablo 4 does not need full character customisation

    April 24, 2023 /

    One of the most highly anticipated features of Diablo 4, due in June 2023, is the character customisation that the newest Diablo game promises.  While creating and identifying with characters is important in video games, I don’t think an in-depth…

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  • Game Design

    arcane season 1 easter eggs from league of legends

    March 6, 2023 /

    Nobody could have predicted that an animated Netflix series based on League of Legends characters would have worked.  But in 2021, Arcane, the nine-part action adventure series, defied expectations and became a runaway success.  As of writing, the series holds…

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  • Game Design

    what root and other board games gain and lose in digital format

    January 23, 2023 /

    Modern board games suffer from the difficulty of onboarding new players.  More often than not, players rely on one patient friend who has either played the game before or read all the rules prior to the gaming session. As the…

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  • Game Design

    the gender and roles of overwatch heroes

    January 9, 2023 /

    In this post, I’m tackling the gender and role distribution amongst the heroes of Blizzard’s first-person shooter game Overwatch. In a Reddit post from 2017, a then-Comparative Cultural Studies student addressed the question “Why are there so many female Mercy…

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  • Game Design

    the power of wildermyth’s modular storytelling in game design

    December 26, 2022 /

    Every once in a while, a game comes along that changes the way we think about interactive storytelling.  Undoubtedly, Wildermyth has this star quality.  The tactical RPG uses procedural generation to author stories in a unique way, chaining up series…

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  • Game Design

    justice for player two: balancing couch co-op in video games

    December 12, 2022 /

    The LEGO video games are some of my favourite couch co-op experiences.  As a franchise, they have a strong awareness of what they are: pure, wholesome, family fun, and they don’t try to be anything else.  In particular, I enjoy…

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