trial and death in the video game limbo
In celebration of spooky season, I usually write about my favourite spooky games. In the past, I’ve written about the game design of fear in Dead by Daylight and the fun of playing Phasmophobia with friends. This year, I’ve decided…
get your mind in the gutter: the in-between medium of comics
“There is a crack in everything. That’s how the light gets in.” – Leonard Cohen In the world of storytelling media, books and games sit at the extremes. Books are seen as passive – the story is laid out, and…