what root and other board games gain and lose in digital format
Modern board games suffer from the difficulty of onboarding new players. More often than not, players rely on one patient friend who has either played the game before or read all the rules prior to the gaming session. As the…
the attraction escape room is palace games’ storytelling gem: review
Palace Games’ new escape room, The Attraction, was a long time coming. When I booked it back in early 2020, I had no idea that a pandemic would postpone our date almost two years. But nonetheless, masked and equipped with…
80 days game review: reinventing travelling around the world
When I first started looking for games about travel, I was trying find a way to replicate a feeling that we’ve all been missing out on this past year. In a previous post, I wrote about some of the games…
super nintendo world and the interactive theme park pipe dream
On 4 February, 2021, Super Nintendo World will be the first theme park to open during a pandemic. Okay, so it isn’t a standalone theme park, but a section of Universal Studios Japan. It is significant, however, because it’s first…
best travel video games for explorers, adventurers and experts
2020 has been a year of lockdowns, quarantines and social distancing. For travel enthusiasts, or even those of us who were looking forward to a drive away for the weekend or a trip home for the holidays, it’s been difficult. …
phasmophobia review: a ghost game about shared scares
Despite being in early access, the indie VR/PC psychological horror game Phasmophobia (Kinetic Games) has become the it-game of the 2020 Halloween season. The 4-player co-op psychological horror game has you tracking down and identifying ghosts like a modern-day Scooby-Doo…
kind words game review: a rare haven of companionship
Online games have long been notorious for toxicity amongst players. A 2019 study said that 74% of US gamers have experienced harassment in online multiplayer games, with offensive names and trolling or griefing topping the list of incidents1. As an…
3 time zones, 1 board game: gaming together in a time of social distancing
My first thought about playing a board game online was that it was never going to work. Nowadays, getting a group of friends together is almost impossible without weeks of notice, and even then, at least one person is bound…
new plague inc. cure mode where you stop pandemics in response to covid-19
If there’s one game that has made headlines in the current COVID-19 crisis, it’s Plague Inc. The 2012 mobile game saw a tenfold surge in players as early as January, with more than a 100k downloads in 30 days1. As…