Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Travel

    maker faire bay area: tips, tricks, review

    June 3, 2019 /

    A couple of weekends ago, I attended my first ever Maker Faire in the Bay Area.  Although I had previously exhibited a VR game called An Ant’s Life at the Pittsburgh Maker Faire, this was the first time I was…

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  • Game Design,  Travel

    building a game about the berlin wall

    May 20, 2019 /

    When I visited Berlin, I was struck by how profoundly the city impacted me in the 2-3 days I was there.  Wandering around on foot from the Brandenburg Gate to Checkpoint Charlie to the Reichstag Building, I was surrounded by…

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  • Game Design,  Travel

    toy story midway mania and carnival games: fun to play vs. fun to watch

    May 13, 2019 /

    Front of mind for most game designers is making games fun to play.  But there’s another side to games, too.  Especially with Twitch and online streaming, it’s more and more important that games are also fun to watch. But making…

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  • Game Design,  Travel

    assassin’s creed’s virtual notre-dame proves the value of video games

    April 22, 2019 /

    When the devastating fire ravaged the roof and toppled the spire of the Notre-Dame cathedral in Paris on the Monday of Holy Week (15th April 2019), I, like the rest of the world, was shocked and heartbroken.  Having visited Paris…

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  • Travel

    goodbye, subpar mini golf, you were anything but

    August 13, 2018 /

    It was an exceptionally cold afternoon on August 13th 2017, when I stepped into Subpar Mini Golf in Alameda, CA.  More than anything, it was an idea of something to do on a Sunday, with visitors in town.  Our group…

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  • Game Design,  Travel

    an afternoon at the musée mécanique, san francisco’s retro arcade

    July 19, 2017 /

    Back in 2015, I wrote an article about arcades becoming archaic, based on thoughts on a visit to Dave and Buster’s. I thought it was time to revisit, or perhaps reimagine the topic, with thoughts on a recent visit to…

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  • Game Design,  Travel

    escape room design: story first, puzzles second

    June 21, 2017 /

    Because escape rooms have their roots in games, I think an all-too-common design problem is the focus on creating really great puzzles. While clever, interesting and unique puzzles do add to the player experience, they are not the most interesting…

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  • Game Design,  Travel

    a rhapsody for disneyquest

    May 24, 2017 /

    There is a nondescript blue block of a building in a corner of the newly-reimagined Disney Springs at Walt Disney World Resort. This unremarkable structure contains five floors of arcade games, virtual reality experiences and interactive exhibits. The place is…

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  • Game Design,  Travel

    virtual reality is a platform for art and museums

    March 1, 2017 /

    Before Saturday, the last time I visited a museum was eight months ago. It was the Metropolitan Museum of Art in New York during a brief visit. Although I live in a city with state-of-the-art public museums, I never seem…

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