Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    hogwarts mystery duels: rock-paper-scissors combat design

    January 28, 2020 /

    Make no mistake, there’s a lot I don’t like about the mobile game Harry Potter: Hogwarts Mystery.  Released in 2018 as the first game under the Warner Bros. Interactive label Portkey Games, it was widely panned for its micro-transaction-heavy gameplay1,…

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  • Game Design,  Travel

    visiting riot games’ lol park esports stadium in seoul

    January 20, 2020 /

    I played a lot of League of Legends last year, so it was a happy accident that I found myself at LoL Park, Riot Games’ esports stadium, during my recent travels in Seoul.  Seriously, I saw a logo on the…

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  • Game Design,  Travel

    dissecting and designing dark escape rooms

    January 7, 2020 /

    There’s a specific group of friends I enjoy going to escape rooms with.  I’ve got my puzzle enthusiasts, those who love Sudokus or a challenging level of Baba Is You.  There are one or two who fancy themselves detectives and…

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  • Game Design

    axe throwing, game design and zombies

    October 11, 2019 /

    It’s October, the spookiest month of the year, so I wanted to write about throwing axes.  The truth is, I’ve wanted to write about throwing axes for a while now.  I went axe throwing with some co-workers earlier this year,…

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  • Game Design

    on wizards unite and games as fantasy fulfillment

    September 6, 2019 /

    When I started playing Harry Potter: Wizards Unite in June, I knew I would have a lot to say about it.  I wasn’t wrong.  My list of critiques for this game grew as I played it constantly for the next…

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  • Game Design

    a shady trick for designing distinct video game characters

    June 24, 2019 /

    When I was playing Red Dead Redemption 2 the other night, I realized that I was having trouble recognizing the characters.  Now, I don’t mean that the art wasn’t good – RDR2 is beautiful, with detailed character animations and cinematic…

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  • Game Design,  Travel

    stagecoach greens review: mini golf designed for interesting choices

    June 17, 2019 /

    Last week, I headed over to Stagecoach Greens in San Francisco with my teammates for an afternoon of mini golf under the scorching California sun. There’s a lot to like about the venue, such as the outdoor bar, the picnic…

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  • Game Design

    worlds adrift review: struggles of the skyship mmo

    June 10, 2019 /

    On May 29th, Bossa Studios announced that it would be shutting down Worlds Adrift, the sandbox MMO where you build and pilot your own skyship through a sky of player-created islands.  The game, which has been in early access on…

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  • Game Design

    loot boxes should not be banned, and video games are not evil

    May 24, 2019 /

    Loot boxes have recently become a hot topic of the gaming world.  In 2018, Belgium ruled that loot boxes were in violation of their gambling laws and banned them, citing concerns with a young audience1. This made waves across big…

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