Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    breath of the wild 2: why a playable zelda is not good enough

    January 11, 2021 /

    Ever since I played my first Legend of Zelda game – it was Link’s Awakening, if you were curious – I’ve wondered why I was playing as Link in a series named for Zelda.  Eventually, I stopped asking questions, because that was…

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  • Game Design,  Travel

    best travel video games for explorers, adventurers and experts

    November 30, 2020 /

    2020 has been a year of lockdowns, quarantines and social distancing.  For travel enthusiasts, or even those of us who were looking forward to a drive away for the weekend or a trip home for the holidays, it’s been difficult. …

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  • Game Design

    why i’m playing zelda: breath of the wild during the covid-19 pandemic

    March 25, 2020 /

    I’ve wanted to write about The Legend of Zelda: Breath of the Wild for a long time, because of the profound impact it had on my life and the lightbulbs it lit up in my game design brain.  In fact,…

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  • Game Design

    a shady trick for designing distinct video game characters

    June 24, 2019 /

    When I was playing Red Dead Redemption 2 the other night, I realized that I was having trouble recognizing the characters.  Now, I don’t mean that the art wasn’t good – RDR2 is beautiful, with detailed character animations and cinematic…

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