Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    figment: a mind full of incoherent video game design

    January 10, 2022 /

    For a game that’s set inside a human mind, Figment doesn’t make a lot of sense.  Released in 2017 by Bedtime Digital Games, Figment is a single-player action-adventure game including platforming, puzzles, and boss battles where the boss sings an elaborately…

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  • Game Design,  Travel

    disney star wars: galactic starcruiser hotel’s biggest design challenges

    November 8, 2021 /

    Marketed as “a 2-night, immersive adventure”, Disney’s Star Wars: Galactic Starcruiser hotel is set to open in Spring 2022.  This project, first announced way back in summer 20171, will welcome guests on board a spaceship called the Halcyon.  There, guests…

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  • Game Design,  Travel

    80 days game review: reinventing travelling around the world

    August 9, 2021 /

    When I first started looking for games about travel, I was trying find a way to replicate a feeling that we’ve all been missing out on this past year.  In a previous post, I wrote about some of the games…

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  • Game Design

    narrative design: storytelling methods in video games

    June 14, 2021 /

    Narrative design for video games has steadily become a profession and field of study within game design.  In this post, I will give an overview of several narrative structures commonly used in video games.  These frameworks aren’t mutually exclusive and…

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  • Game Design

    scavenger hunt: a storytelling technique for video games

    May 10, 2021 /

    If you’ve studied narrative design for games, you’re probably familiar with many different frameworks for interactive storytelling.  Narrative design has grown into its own field within game design, with books, courses and experts on the topic. In The Art of Game…

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  • Game Design,  Travel

    best travel video games for explorers, adventurers and experts

    November 30, 2020 /

    2020 has been a year of lockdowns, quarantines and social distancing.  For travel enthusiasts, or even those of us who were looking forward to a drive away for the weekend or a trip home for the holidays, it’s been difficult. …

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  • Game Design

    scare tactics: game design of fear in dead by daylight

    October 22, 2020 /

    October has rolled around, which means Halloween and all the associated spooky celebrations.  And since I’ve not been able to partake in many of my favourite Halloween activities, like pumpkin picking and costume making, I’ve kept up with the gaming…

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  • Game Design

    recipe for horror: asymmetric multiplayer and slasher video games

    October 13, 2020 /

    Since it’s spooky season, I thought I’d write a post on a game mode that is the perfect match for horror video games.  I’m talking about asymmetric multiplayer, in which different players play and experience the game in a different…

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  • Game Design

    is harry potter’s world big enough for open-world hogwarts legacy?

    September 23, 2020 /

    As a long-time Harry Potter fan, I was excited by the announcement of the first open-world video game set in the Harry Potter universe.  When Hogwarts Legacy was announced last week at the PlayStation 5 showcase event (16th September 2020),…

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