Game Design Blog — Cheryl-Jean Leo

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  • Game Design

    league of legends challenges: a flawed achievement system

    July 11, 2022 /

    In May 2022, Riot Games released a new achievement system for League of Legends.  “Challenges” launched with over 300 goals.  Each of these challenges has multiple tiers that level up from Iron to Master. Frankly, League of Legends has needed an…

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  • Game Design

    all league of legends challenges and titles, and how to earn them

    May 30, 2022 /

    League of Legends released its achievement system, Challenges, earlier this month.  However, the challenges aren’t very well-organised and the system is rather complex. Titles that can be displayed under your name were also released, but it’s difficult to find out what…

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  • Game Design

    arcane’s silco is not league of legends champion material

    April 11, 2022 /

    The success of the League of Legends animated series Arcane has a lot to do with its characters.  Namely, villain-turned-father-figure Silco became a standout favourite of the series. For Riot, one might imagine that this television property would serve as a goldmine for…

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  • Game Design

    what went wrong with hearthstone’s new reward system

    March 8, 2021 /

    In November 2020, Blizzard revamped Hearthstone‘s reward system in a major way for the first time since the popular card game’s release in 20141.  But after the new reward system’s release on 11th November, there was an outcry amongst unhappy…

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  • Game Design

    an analysis of gender and roles of league of legends champions

    February 8, 2021 /

    There is a persistent stereotype in multiplayer games that females tend to play support characters.  For example, it’s common to hear that women exclusively main the healer Mercy in Overwatch, which was addressed in a popular 2017 Reddit post by…

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  • Game Design

    teamfight tactics feels like a solved puzzle, so why am i still playing it?

    September 30, 2020 /

    When Teamfight Tactics came out a year ago, it was the latest in a 2019 fad of “auto battlers” or “auto chess” games.  This craze started with a Dota mod called Dota Auto Chess that came out in January, which…

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  • Game Design

    on slay the spire, progression, and making games more loser-friendly

    July 27, 2020 /

    When we think of what makes games fun, we often think about winning.  Conquering a tough level, solving a difficult puzzle, getting to 100% completion or defeating a fearsome boss forms much of our narrative when we talk about why…

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  • Game Design

    legends of runeterra review: player agency in card games

    May 18, 2020 /

    Riot Games’ new collectible card game Legends of Runeterra is, in a word, frustrating. This is a game with high production value – polished graphics, animations and sound design as expected from the creators of League of Legends.  And yet,…

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  • Game Design,  Travel

    visiting riot games’ lol park esports stadium in seoul

    January 20, 2020 /

    I played a lot of League of Legends last year, so it was a happy accident that I found myself at LoL Park, Riot Games’ esports stadium, during my recent travels in Seoul.  Seriously, I saw a logo on the…

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