Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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Game Design

figment: a mind full of incoherent video game design

Game Design

an analysis of gender and roles of league of legends champions

Game Design, Travel

common mistakes to avoid when designing escape rooms

Game Design

puzzle game design: are you creating impossible puzzles?

Game Design

the subtle storytelling of the video game inside

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Storytelling in Games
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Theme Park Design
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Card and Board Games
  • Game Design

    all league of legends challenges and titles, and how to earn them

    / May 30, 2022

    League of Legends released its achievement system, Challenges, earlier this month.  However, the challenges aren’t very well-organised and the system is rather complex. Titles that can be displayed under your name were also released, but it’s difficult to find out what…

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  • Game Design

    raft is a video game about raft-building, not survival

    / May 9, 2022

    Raft is a raft-building game first, and a survival game second. The open world video game was developed by Redbeet Interactive, and published by Axolot Games.  It was released on Steam as an early access title in May 2018, and…

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  • Game Design

    hearthstone battlegrounds: a card-based auto battler experiment in game design

    / April 25, 2022

    2019.  The year before the COVID-19 pandemic shut down the world.  In games, this was the year of the auto battler.  Dota’s Auto Chess mod debuted in January, becoming a resounding success.  By June, Riot had jumped on the trend,…

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  • Game Design

    arcane’s silco is not league of legends champion material

    / April 11, 2022

    The success of the League of Legends animated series Arcane has a lot to do with its characters.  Namely, villain-turned-father-figure Silco became a standout favourite of the series. For Riot, one might imagine that this television property would serve as a goldmine for…

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  • Game Design

    comparing hearthstone’s game modes: battlegrounds, duels and mercenaries

    / March 28, 2022

    Hearthstone has evolved significantly over the past two years.  In 2020, the introduction of its first new class, Demon Hunter, and the initially contested new rewards track have been two of the largest changes the game has seen so far.…

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  • Game Design

    wingspan game review: the best cards match strategy mechanics to real birds

    / March 14, 2022

    If there’s one game that’s captured my imagination — and my time — recently, it’s Wingspan.  I’ve played dozens of rounds of the bird-themed board game, against friends and against the AI on Steam. Wingspan is about collecting bird cards…

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  • Game Design

    a study of gender and roles of heroes of the storm heroes

    / February 28, 2022

    A year ago, I wrote a blog post analysing the gender and roles of League of Legends champions.  Unsurprisingly, the video game stereotype of females in support roles1 was reinforced by the distribution of gameplay roles amongst LoL‘s 150+ playable…

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  • Travel

    from galaxy’s edge to galactic starcruiser: why it’s so difficult to theme star wars locations

    / February 14, 2022

    Disney’s latest Star Wars themed location, the Galactic Starcruiser hotel, is set to open in March 2022 at Walt Disney World in Orlando.  But the voyage so far has been bumpy, to say the least. In December, the official trailer…

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  • Game Design,  Travel

    the attraction escape room is palace games’ storytelling gem: review

    / January 24, 2022

    Palace Games’ new escape room, The Attraction, was a long time coming.  When I booked it back in early 2020, I had no idea that a pandemic would postpone our date almost two years.  But nonetheless, masked and equipped with…

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