Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    the game design of taskmaster: indirect control

    September 3, 2024 /

    Indirect control is one of my favourite topics in game design, and it’s no surprise that it can be found in the tasks in the television game show Taskmaster.  But, first, what is indirect control? Game designer Jesse Schell describes…

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  • Game Design

    the game design of taskmaster: fun to watch vs. fun to play

    August 22, 2024 /

    Let’s start with this statement: Taskmaster is not a game.  It is a comedy panel television show, with a format that lends itself to incorporating game elements in the form of tasks. This means that the audience for Taskmaster is…

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  • Game Design

    shrine colours in zelda: tears of the kingdom and breath of the wild

    June 12, 2023 /

    Shrines are core pieces of gameplay in both The Legend of Zelda: Tears of the Kingdom and its precursor, Breath of the Wild.  They are self-contained puzzle rooms that allow players to gather materials to upgrade their health and stamina…

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  • Game Design

    inventing new player types outside the bartle taxonomy’s four

    August 22, 2022 /

    In 1996, co-creator of the first Multi-User Dungeon game (MUD) Richard Bartle published his theory of four player types.  With his theory outlining the motivations of and interactions between achievers, explorers, killers and socialisers1, Bartle set a standard for the…

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  • Game Design

    breath of the wild 2: why a playable zelda is not good enough

    January 11, 2021 /

    Ever since I played my first Legend of Zelda game – it was Link’s Awakening, if you were curious – I’ve wondered why I was playing as Link in a series named for Zelda.  Eventually, I stopped asking questions, because that was…

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  • Game Design,  Travel

    best travel video games for explorers, adventurers and experts

    November 30, 2020 /

    2020 has been a year of lockdowns, quarantines and social distancing.  For travel enthusiasts, or even those of us who were looking forward to a drive away for the weekend or a trip home for the holidays, it’s been difficult. …

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  • Game Design

    why i’m playing zelda: breath of the wild during the covid-19 pandemic

    March 25, 2020 /

    I’ve wanted to write about The Legend of Zelda: Breath of the Wild for a long time, because of the profound impact it had on my life and the lightbulbs it lit up in my game design brain.  In fact,…

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  • Game Design

    a shady trick for designing distinct video game characters

    June 24, 2019 /

    When I was playing Red Dead Redemption 2 the other night, I realized that I was having trouble recognizing the characters.  Now, I don’t mean that the art wasn’t good – RDR2 is beautiful, with detailed character animations and cinematic…

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