the game design of taskmaster: fun to watch vs. fun to play
Let’s start with this statement: Taskmaster is not a game. It is a comedy panel television show, with a format that lends itself to incorporating game elements in the form of tasks. This means that the audience for Taskmaster is…
the power of wildermyth’s modular storytelling in game design
Every once in a while, a game comes along that changes the way we think about interactive storytelling. Undoubtedly, Wildermyth has this star quality. The tactical RPG uses procedural generation to author stories in a unique way, chaining up series…