we can never escape race in video games
Among the topics in how games relate to society and the real world, you hear about sex, gender and violence a whole lot, but hardly ever about race. This is a discussion I think we need to have, however, because…
advice on why you shouldn’t game jam
For game designers just starting out, a common piece of advice is to participate in game jams. Game jams give developers of all disciplines practice in several things that are crucial to the game creation process. In the short time…
get your mind in the gutter: the in-between medium of comics
“There is a crack in everything. That’s how the light gets in.” – Leonard Cohen In the world of storytelling media, books and games sit at the extremes. Books are seen as passive – the story is laid out, and…
the wall, a game about berlin during the cold war (game dev process)
The Wall is a stealth game based on the political climate of Cold War Germany and its effect on the citizens of Berlin. The game’s four levels reflect the structural evolution of the Berlin Wall and its “Death Strip”, with…
creating the pixel art of not everything is flammable
Working on Not Everything Is Flammable was a great experience, notable because it’s probably the only time in my life I will ever get an art credit on a video game. I am not an artist by a long shot. …
an ant’s life
An Ant’s Life is a virtual reality storytelling world using the Oculus Rift and PS Move that was created in three weeks by graduate students at Carnegie Mellon University’s Entertainment Technology Center (ETC). This world was chosen to be showcased…
how arcades have become archaic
Yesterday, a group of us went to Dave and Busters to celebrate Julian and Laura’s birthdays. For me, arcades such as Dave and Busters have this dated, nostalgic feeling to them – I remember the outings I had as a…