the game design of taskmaster: indirect control
Indirect control is one of my favourite topics in game design, and it’s no surprise that it can be found in the tasks in the television game show Taskmaster. But, first, what is indirect control? Game designer Jesse Schell describes…
hearthstone mercenaries mode is only good for the grind
The most recent new mode to arrive in Hearthstone was Mercenaries, in October 2021. Another distinct departure from traditional Hearthstone, this also differed from Battlegrounds and Duels in interesting ways. One notable trait was the procedural generation of maps of…
on wizards unite and games as fantasy fulfillment
When I started playing Harry Potter: Wizards Unite in June, I knew I would have a lot to say about it. I wasn’t wrong. My list of critiques for this game grew as I played it constantly for the next…
a shady trick for designing distinct video game characters
When I was playing Red Dead Redemption 2 the other night, I realized that I was having trouble recognizing the characters. Now, I don’t mean that the art wasn’t good – RDR2 is beautiful, with detailed character animations and cinematic…