the last guardian’s trico and companions in video games
In single-player games, the hero is often accompanied by one or more companion characters. In some cases, the companion fulfills a story purpose, such as the robot Six that accompanies you in Heaven’s Vault, providing commentary on the world’s history and…
wingspan game review: the best cards match strategy mechanics to real birds
If there’s one game that’s captured my imagination — and my time — recently, it’s Wingspan. I’ve played dozens of rounds of the bird-themed board game, against friends and against the AI on Steam. Wingspan is about collecting bird cards…
don’t starve together, with a little help from my friends
I was introduced to the ominous ink-drawing world of Klei Entertainment’s Don’t Starve by two bona fide experts, who invited me into a custom server of Don’t Starve Together one lazy winter afternoon. Between them, my friends had more than 2,000 hours of…
trial and death in the video game limbo
In celebration of spooky season, I usually write about my favourite spooky games. In the past, I’ve written about the game design of fear in Dead by Daylight and the fun of playing Phasmophobia with friends. This year, I’ve decided…
teamfight tactics feels like a solved puzzle, so why am i still playing it?
When Teamfight Tactics came out a year ago, it was the latest in a 2019 fad of “auto battlers” or “auto chess” games. This craze started with a Dota mod called Dota Auto Chess that came out in January, which…
on slay the spire, progression, and making games more loser-friendly
When we think of what makes games fun, we often think about winning. Conquering a tough level, solving a difficult puzzle, getting to 100% completion or defeating a fearsome boss forms much of our narrative when we talk about why…
antichamber review: flipping the script on learning in video games
Over the past few days, I’ve spent many hours wandering the corridors and exploring the rooms of Antichamber, the 2013 puzzle platformer game by Alexander Bruce. It’s a mind-bending experience packed with tons of intriguing puzzles, and aside from some…
puzzle game design: are you creating impossible puzzles?
I have always liked puzzles. There are few things that give me more satisfaction than putting my mind to a problem and solving it. A good description connects this to our relationship with pain. People solve puzzles because they like…
foldit, player motivation and video games for science
Picture this: You’ve just come home from a long day at work, and have the promise of a free evening before you. It’s been a stressful day, and you want to relax. Do you a) fire up your favourite video…