the game design of taskmaster: indirect control
Indirect control is one of my favourite topics in game design, and it’s no surprise that it can be found in the tasks in the television game show Taskmaster. But, first, what is indirect control? Game designer Jesse Schell describes…
listening to the voice of elohim in the talos principle
When I played The Talos Principle, the puzzle game by Croteam released in 2014, it brought to mind other great puzzle games. Though it can get lost in the shuffle between the legacy of Myst (1993) and the star power…
batman’s helping hand: indirect control in arkham asylum
It’s been eleven years since Batman: Arkham Asylum was released. Yet, with my recent playthrough during lockdown, the definitive Batman video game still remains peerless in my mind. It’s actually more impressive, all these years later, that a 2009 game…