Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    the subtle storytelling of the video game inside

    October 10, 2022 /

    Since it’s October again, it’s time for my traditional post about a spooky game.  Last year, I wrote about the innovative use of death in the mechanics of Limbo, and this year I’m excited to tackle the storytelling of Inside.…

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  • Game Design

    trial and death in the video game limbo

    October 11, 2021 /

    In celebration of spooky season, I usually write about my favourite spooky games.  In the past, I’ve written about the game design of fear in Dead by Daylight and the fun of playing Phasmophobia with friends. This year, I’ve decided…

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  • Game Design

    phasmophobia review: a ghost game about shared scares

    October 29, 2020 /

    Despite being in early access, the indie VR/PC psychological horror game Phasmophobia (Kinetic Games) has become the it-game of the 2020 Halloween season.  The 4-player co-op psychological horror game has you tracking down and identifying ghosts like a modern-day Scooby-Doo…

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  • Game Design

    scare tactics: game design of fear in dead by daylight

    October 22, 2020 /

    October has rolled around, which means Halloween and all the associated spooky celebrations.  And since I’ve not been able to partake in many of my favourite Halloween activities, like pumpkin picking and costume making, I’ve kept up with the gaming…

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  • Game Design

    recipe for horror: asymmetric multiplayer and slasher video games

    October 13, 2020 /

    Since it’s spooky season, I thought I’d write a post on a game mode that is the perfect match for horror video games.  I’m talking about asymmetric multiplayer, in which different players play and experience the game in a different…

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