Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    real video games for readers of tomorrow, and tomorrow, and tomorrow by gabrielle zevin

    May 29, 2023 /

    Gabrielle Zevin’s novel Tomorrow, and Tomorrow, and Tomorrow follows three young game designers as they start a video game company.  The book refers to several real-world games, in particular retro favourites like Super Mario Bros. and Donkey Kong, which a…

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  • Game Design

    figment: a mind full of incoherent video game design

    January 10, 2022 /

    For a game that’s set inside a human mind, Figment doesn’t make a lot of sense.  Released in 2017 by Bedtime Digital Games, Figment is a single-player action-adventure game including platforming, puzzles, and boss battles where the boss sings an elaborately…

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  • Game Design

    black lives matter: diversity resources for gamers and game developers

    June 10, 2020 /

    In light of recent events and the Black Lives Matter movement, I am writing this blog post to help fight against the racism and police brutality against African-Americans that have come to the forefront in the past couple of weeks.…

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  • Game Design

    kind words game review: a rare haven of companionship

    April 27, 2020 /

    Online games have long been notorious for toxicity amongst players.  A 2019 study said that 74% of US gamers have experienced harassment in online multiplayer games, with offensive names and trolling or griefing topping the list of incidents1. As an…

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  • Game Design,  Travel

    building a game about the berlin wall

    May 20, 2019 /

    When I visited Berlin, I was struck by how profoundly the city impacted me in the 2-3 days I was there.  Wandering around on foot from the Brandenburg Gate to Checkpoint Charlie to the Reichstag Building, I was surrounded by…

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  • Game Design

    foldit, player motivation and video games for science

    April 26, 2017 /

    Picture this: You’ve just come home from a long day at work, and have the promise of a free evening before you. It’s been a stressful day, and you want to relax. Do you a) fire up your favourite video…

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  • Game Design

    we are addicted to progress: designing progression in games

    February 15, 2017 /

    On a car ride in the passenger seat, my friend handed me his phone and asked me to help him hatch some chickens while he was driving. He was talking about Egg, Inc., this game where you tap a red…

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  • Game Design

    the wall, a game about berlin during the cold war (game dev process)

    November 26, 2015 /

    The Wall is a stealth game based on the political climate of Cold War Germany and its effect on the citizens of Berlin. The game’s four levels reflect the structural evolution of the Berlin Wall and its “Death Strip”, with…

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