Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    switching up the controls, from atari to nintendo switch

    March 29, 2017 /

    I sat down with a self-professed “retro gamer” one rainy evening, and we played Pac-Man and Frogger on an Atari connected to an old TV. The difference was that this Atari was set up a little differently, connected to aluminum…

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  • Game Design

    we can never escape race in video games

    February 18, 2016 /

    Among the topics in how games relate to society and the real world, you hear about sex, gender and violence a whole lot, but hardly ever about race.  This is a discussion I think we need to have, however, because…

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  • Game Design

    advice on why you shouldn’t game jam

    February 3, 2016 /

    For game designers just starting out, a common piece of advice is to participate in game jams.  Game jams give developers of all disciplines practice in several things that are crucial to the game creation process.  In the short time…

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  • Game Design

    get your mind in the gutter: the in-between medium of comics

    January 20, 2016 /

    “There is a crack in everything.  That’s how the light gets in.” – Leonard Cohen In the world of storytelling media, books and games sit at the extremes.  Books are seen as passive – the story is laid out, and…

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  • Game Design

    the wall, a game about berlin during the cold war (game dev process)

    November 26, 2015 /

    The Wall is a stealth game based on the political climate of Cold War Germany and its effect on the citizens of Berlin. The game’s four levels reflect the structural evolution of the Berlin Wall and its “Death Strip”, with…

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  • Game Design

    creating the pixel art of not everything is flammable

    August 14, 2015 /

    Working on Not Everything Is Flammable was a great experience, notable because it’s probably the only time in my life I will ever get an art credit on a video game.  I am not an artist by a long shot. …

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  • Game Design

    an ant’s life

    July 31, 2015 /

    An Ant’s Life is a virtual reality storytelling world using the Oculus Rift and PS Move that was created in three weeks by graduate students at Carnegie Mellon University’s Entertainment Technology Center (ETC). This world was chosen to be showcased…

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