Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    justice for player two: balancing couch co-op in video games

    December 12, 2022 /

    The LEGO video games are some of my favourite couch co-op experiences.  As a franchise, they have a strong awareness of what they are: pure, wholesome, family fun, and they don’t try to be anything else.  In particular, I enjoy…

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  • Game Design

    switching up the controls, from atari to nintendo switch

    March 29, 2017 /

    I sat down with a self-professed “retro gamer” one rainy evening, and we played Pac-Man and Frogger on an Atari connected to an old TV. The difference was that this Atari was set up a little differently, connected to aluminum…

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  • Travel

    blue-sky thinking for in-flight entertainment

    February 22, 2017 /

    Back in November, I took a 17-hour flight from San Francisco to Singapore, and with the convenience of a non-stop flight, I had a lot of time to ponder what was right in front of me, Singapore Airlines’ in-flight entertainment…

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  • Game Design

    how arcades have become archaic

    January 17, 2015 /

    Yesterday, a group of us went to Dave and Busters to celebrate Julian and Laura’s birthdays.  For me, arcades such as Dave and Busters have this dated, nostalgic feeling to them – I remember the outings I had as a…

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