a shady trick for designing distinct video game characters
When I was playing Red Dead Redemption 2 the other night, I realized that I was having trouble recognizing the characters. Now, I don’t mean that the art wasn’t good – RDR2 is beautiful, with detailed character animations and cinematic…
worlds adrift review: struggles of the skyship mmo
On May 29th, Bossa Studios announced that it would be shutting down Worlds Adrift, the sandbox MMO where you build and pilot your own skyship through a sky of player-created islands. The game, which has been in early access on…
assassin’s creed’s virtual notre-dame proves the value of video games
When the devastating fire ravaged the roof and toppled the spire of the Notre-Dame cathedral in Paris on the Monday of Holy Week (15th April 2019), I, like the rest of the world, was shocked and heartbroken. Having visited Paris…
virtual reality is a platform for art and museums
Before Saturday, the last time I visited a museum was eight months ago. It was the Metropolitan Museum of Art in New York during a brief visit. Although I live in a city with state-of-the-art public museums, I never seem…
advice on why you shouldn’t game jam
For game designers just starting out, a common piece of advice is to participate in game jams. Game jams give developers of all disciplines practice in several things that are crucial to the game creation process. In the short time…
creating the pixel art of not everything is flammable
Working on Not Everything Is Flammable was a great experience, notable because it’s probably the only time in my life I will ever get an art credit on a video game. I am not an artist by a long shot. …