Game Design Blog — Cheryl-Jean Leo

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  • Game Design,  Travel

    the great houdini escape room: game design review

    September 19, 2022 /

    My last post was dedicated to identifying some of the most common design blunders in crafting escape rooms.  This post follows up with a design deep dive into a well-executed escape room, The Great Houdini Escape Room by Palace Games…

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  • Game Design,  Travel

    common mistakes to avoid when designing escape rooms

    September 12, 2022 /

    Escape rooms are physical puzzle game environments where you get locked in a room with a group of friends and have a time limit within which you try to escape, by using clues and solving puzzles. These rooms are based…

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  • Game Design,  Travel

    best of palace games escape rooms: houdini, roosevelt or edison?

    June 13, 2022 /

    Over the years, I’ve been lucky enough to have played all of Palace Games’ in-person escape rooms.  Located at the Palace of Fine Arts in San Francisco, Palace Games offers the trio of The Great Houdini Escape Room, The Roosevelt…

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  • Game Design,  Travel

    the attraction escape room is palace games’ storytelling gem: review

    January 24, 2022 /

    Palace Games’ new escape room, The Attraction, was a long time coming.  When I booked it back in early 2020, I had no idea that a pandemic would postpone our date almost two years.  But nonetheless, masked and equipped with…

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  • Game Design,  Travel

    dissecting and designing dark escape rooms

    January 7, 2020 /

    There’s a specific group of friends I enjoy going to escape rooms with.  I’ve got my puzzle enthusiasts, those who love Sudokus or a challenging level of Baba Is You.  There are one or two who fancy themselves detectives and…

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  • Game Design,  Travel

    escape room design: story first, puzzles second

    June 21, 2017 /

    Because escape rooms have their roots in games, I think an all-too-common design problem is the focus on creating really great puzzles. While clever, interesting and unique puzzles do add to the player experience, they are not the most interesting…

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